Search found 4024 matches

by Faust
Mon May 07, 2018 4:08 pm
Forum: Suggestions & Era Accuracy
Topic: Not even close to era accurate
Replies: 15
Views: 8530

Re: Not even close to era accurate

Derrick, as conceptual-designer and shard-host, but also as hard-working-designer-in-his-own-right, must earn >50% of the credit; Batlin, meanwhile, was one member of the project notorious for his decompilation of demo-scripts, essential for re-creating mechanics not-adequately-recreated-in-emulato...
by Faust
Thu Dec 24, 2015 6:07 pm
Forum: Suggestions & Era Accuracy
Topic: Fix LOS bug
Replies: 58
Views: 26118

Re: Fix LOS bug

Players were overwhelmingly against it. Voted on the forums against it...then voted with their feet. I watched this shard go from ~1,000 - 600 Online when they implemented this....to 81 Online as I type this. To think this correlated with the shard's death is laughable at best. We all know why this...
by Faust
Thu Jul 16, 2015 10:52 am
Forum: Suggestions & Era Accuracy
Topic: NPC shopkeepers tell us all why the shard is struggling
Replies: 22
Views: 11700

Re: NPC shopkeepers tell us all why the shard is struggling

UO Second Age era accuracy is based on mechanical accuracies, not social engineering the experiences you had when you played (something that isn't possible in the first place unless you have the blueprints to a time machine of course).
by Faust
Thu Jun 11, 2015 2:42 pm
Forum: Suggestions & Era Accuracy
Topic: Clean up UOSA
Replies: 10
Views: 4197

Re: Clean up UOSA

Rose is correct as well. Logged out characters make up a large amount of items on the shard. I'd be interested to see how many items are in accounts that have less than 3 hours of gameplay and that haven't logged in for at least 180 days. I bet that's a solid number of purgable items. Solution is s...
by Faust
Mon Jun 01, 2015 11:02 am
Forum: Second Age Discussion
Topic: Dexterity and Swing Time
Replies: 28
Views: 6719

Re: Dexterity and Swing Time

I’m sure Malakait knows the timer on a greater heal, heh heh. I’m pretty sure that was a nod toward his recommendation of 91 dex and 1.58 weapon speed, and my recommendation of 89 and 1.6 weapon speed. I never figured out the relevance to the question so I never responded. A .02 additional weapon s...
by Faust
Fri May 29, 2015 12:34 pm
Forum: Second Age Discussion
Topic: Dexterity and Swing Time
Replies: 28
Views: 6719

Re: Dexterity and Swing Time

Malaikat wrote:How many ticks does it take to load a greater heal?
Spell Casting Ticks = 1 + (Circle * 1)
Spell Casting Delay = 0.25 + (Circle * 0.25)

4th takes 5 ticks (1.25 seconds) to cast.
by Faust
Tue Apr 21, 2015 4:02 pm
Forum: Suggestions & Era Accuracy
Topic: suggestion
Replies: 10
Views: 4234

Re: suggestion

Update the world serialization/deserialization process based on inactivity. Save all inactive data in a separate secondary binary file from the primary. When an inactive account attempts to log in, retrieve that data from the inactive secondary file and move it back to the primary file erasing it fr...
by Faust
Wed Mar 04, 2015 6:10 pm
Forum: Suggestions & Era Accuracy
Topic: Harm spell
Replies: 6
Views: 3166

Re: Harm spell

Abyz wrote:Who are you?
The one and only... son. :wink:
by Faust
Wed Mar 04, 2015 2:24 pm
Forum: Suggestions & Era Accuracy
Topic: Harm spell
Replies: 6
Views: 3166

Re: Harm spell

Spell interruption considers multiple factors. Damage - Spell Circle Being Interrupted - Caster's Magery Skill Also, spells checked for an interruption twice unlike weapons during this era. Theoretically, spell interruption when conducted by a spell is more reliable than weapon damage due to this kn...
by Faust
Thu Nov 06, 2014 3:18 pm
Forum: Suggestions & Era Accuracy
Topic: Not supposed to gain from fails in T2A era
Replies: 28
Views: 9417

Re: Not supposed to gain from fails in T2A era

[*] You gain combat skills passively when someone swings at you. It seems the skill check takes place not only on the attacker, but the defender. That is because skills could be learned from "watching" up until late '98. Learning skills by watching people who are using them will be remove...
by Faust
Wed Oct 08, 2014 9:16 am
Forum: Suggestions & Era Accuracy
Topic: JoinUO is back up and running
Replies: 3
Views: 2385

Re: JoinUO is back up and running

Did it change hands again?
by Faust
Sat Jun 07, 2014 11:19 am
Forum: Suggestions & Era Accuracy
Topic: Buffs/Debuffs
Replies: 17
Views: 6575

Re: Buffs/Debuffs

Currently you can cast:

weaken
strength
rinse & repeat

Teeter totting the stat values back and forth forever. I thought this was the case on the demo as well. Sounds like you are saying it should be the opposite Kaivan. Am I correct or just reading it wrong?
by Faust
Wed Apr 30, 2014 3:32 pm
Forum: Suggestions & Era Accuracy
Topic: Poison Duration:
Replies: 10
Views: 3621

Re: Poison Duration:

Great to know. I noticed in all the previous discussions during the poison revamp a few years ago there was nothing mentioned about the duration of poison. There was only talks about how often the damage ticks landed and of course the damage itself. Not to mention the curing situation as well was a ...
by Faust
Wed Apr 30, 2014 9:20 am
Forum: Suggestions & Era Accuracy
Topic: Poison Duration:
Replies: 10
Views: 3621

Re: Poison Duration:

Gotcha

Last remaining question... are we using these precise values for the delay on UOSA?
by Faust
Tue Apr 29, 2014 10:19 am
Forum: Suggestions & Era Accuracy
Topic: Poison Duration:
Replies: 10
Views: 3621

Re: Poison Duration:

mobile = this; strength = getObjVar(mobile, "poison_strength"); setPoisoned(mobile, true); Q4R0 = 15; Q5JB(mobile, strength); Q5JF = (random(10, 20) * strength); callBack(mobile, Q4R0, 83); Few questions. Are we pretty much looking at something like this? Does strength hold a value of 0,1...