I coulda swore tracking used to pick up ghosts back in t2a. It doesn't seem to on here though.
I did a little searching and couldn't find any evidence either way on this.
Anyone else remember this?
Search found 31 matches
- Mon Oct 05, 2009 3:18 pm
- Forum: Suggestions & Era Accuracy
- Topic: Tracking skill
- Replies: 0
- Views: 558
- Mon Jul 20, 2009 8:57 pm
- Forum: Second Age Discussion
- Topic: Why cut bandages one at a time while runebooks exist?
- Replies: 65
- Views: 7779
Re: Why cut bandages one at a time while runebooks exist?
Umm bank checks were put in after uo:r and runebooks were in before it. Seems era accurate to me.
Although I personally like the idea of no runebooks.
Although I personally like the idea of no runebooks.
- Sun Jul 19, 2009 5:43 pm
- Forum: Suggestions & Era Accuracy
- Topic: Healing Skill delays
- Replies: 3
- Views: 796
Healing Skill delays
On the wiki site it lists healing yourself as a 15 second delay and cure as 18 seconds.
The delays in game for me are 16 and 19. Anyone else getting this?
Not a big deal just wondering if the #'s in game are actually 15 and 18 and the extra second is just lag or object delays or something.
The delays in game for me are 16 and 19. Anyone else getting this?
Not a big deal just wondering if the #'s in game are actually 15 and 18 and the extra second is just lag or object delays or something.
- Mon Jul 13, 2009 8:06 pm
- Forum: Second Age Discussion
- Topic: Skill Cap, Skill Loss, and Skill Gain HELP!
- Replies: 4
- Views: 1556
Re: Skill Cap, Skill Loss, and Skill Gain HELP!
I don't think firewall takes past the 40's. If it did everyone wouldn't create their characters with 50 resist
I think you're gonna have to use fireball then lightning.
I think you're gonna have to use fireball then lightning.
- Sun Jul 12, 2009 2:11 pm
- Forum: Suggestions & Era Accuracy
- Topic: Weren't bandages supposed to be cut one at a time?
- Replies: 29
- Views: 7993
Re: Weren't bandages supposed to be cut one at a time?
Ahh I remember what your talking about. It shouldn't cut the whole stack of cloth at once.
- Sun Jul 12, 2009 1:57 pm
- Forum: Suggestions & Era Accuracy
- Topic: Weren't bandages supposed to be cut one at a time?
- Replies: 29
- Views: 7993
Re: Weren't bandages supposed to be cut one at a time?
Auto stacking bandages went in on the May 25 1999 patch. It's era accurate right now.
- Fri May 01, 2009 6:00 pm
- Forum: Player Run Vendors
- Topic: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
- Replies: 15
- Views: 3741
Re: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
The shop has been fully restocked again.
- Tue Apr 21, 2009 6:12 pm
- Forum: Second Age Discussion
- Topic: Whats this?
- Replies: 7
- Views: 1139
Re: Whats this?
I think it's a guildstone graveyard. If someone pages to have a stone moved that was left behind from a decayed house I think they move it there.
I think I read that somewhere on here.
I think I read that somewhere on here.
- Mon Apr 13, 2009 2:14 pm
- Forum: Player Run Vendors
- Topic: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
- Replies: 15
- Views: 3741
Re: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
First post shows prices for the popular weps.
qstaffs 99gp and war hammers 199gp
I restock daily
qstaffs 99gp and war hammers 199gp
I restock daily
- Tue Mar 24, 2009 6:50 pm
- Forum: Player Run Vendors
- Topic: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
- Replies: 15
- Views: 3741
Re: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
Be on the lookout for another sale coming soon 

- Thu Mar 12, 2009 3:17 pm
- Forum: Patch Notes
- Topic: Patch 90 - March 12, 2009: Taming, Pet commands, Moongates
- Replies: 47
- Views: 19538
Re: Patch 90 - March 12, 2009: Taming, Pet commands, Moongates
What's up with your mount running off everytime you dismount it? Is it supposed to be like that?
- Mon Mar 09, 2009 5:59 pm
- Forum: Player Run Vendors
- Topic: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
- Replies: 15
- Views: 3741
Re: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
If you look at the date of the post it was the previous Sunday that the sale was going on. I just forgot to post that the sale was over until Saturday. 

- Sat Mar 07, 2009 7:11 pm
- Forum: Player Run Vendors
- Topic: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
- Replies: 15
- Views: 3741
Re: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
Super Sunday Sale has concluded
- Sat Mar 07, 2009 7:10 pm
- Forum: Shard News
- Topic: Latency Test
- Replies: 55
- Views: 32312
Re: Latency Test
Current Server - 40ms
#1 avg 33ms
#2 avg 24ms
#3 avg 90ms
#4 avg 97ms
This is from Michigan
#1 avg 33ms
#2 avg 24ms
#3 avg 90ms
#4 avg 97ms
This is from Michigan
- Sun Mar 01, 2009 11:01 am
- Forum: Player Run Vendors
- Topic: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
- Replies: 15
- Views: 3741
Re: The Devil's Workshop (GM Weps/Armor, House Add-ons)
Super Sunday Sale!
Starting now until supplies run out GM Quarter Staves will be 75 gold!!!
Starting now until supplies run out GM Quarter Staves will be 75 gold!!!