Search found 31 matches

by Serpent
Mon Oct 05, 2009 3:18 pm
Forum: Suggestions & Era Accuracy
Topic: Tracking skill
Replies: 0
Views: 558

Tracking skill

I coulda swore tracking used to pick up ghosts back in t2a. It doesn't seem to on here though.

I did a little searching and couldn't find any evidence either way on this.

Anyone else remember this?
by Serpent
Mon Jul 20, 2009 8:57 pm
Forum: Second Age Discussion
Topic: Why cut bandages one at a time while runebooks exist?
Replies: 65
Views: 7779

Re: Why cut bandages one at a time while runebooks exist?

Umm bank checks were put in after uo:r and runebooks were in before it. Seems era accurate to me.

Although I personally like the idea of no runebooks.
by Serpent
Sun Jul 19, 2009 5:43 pm
Forum: Suggestions & Era Accuracy
Topic: Healing Skill delays
Replies: 3
Views: 796

Healing Skill delays

On the wiki site it lists healing yourself as a 15 second delay and cure as 18 seconds.

The delays in game for me are 16 and 19. Anyone else getting this?

Not a big deal just wondering if the #'s in game are actually 15 and 18 and the extra second is just lag or object delays or something.
by Serpent
Mon Jul 13, 2009 8:06 pm
Forum: Second Age Discussion
Topic: Skill Cap, Skill Loss, and Skill Gain HELP!
Replies: 4
Views: 1556

Re: Skill Cap, Skill Loss, and Skill Gain HELP!

I don't think firewall takes past the 40's. If it did everyone wouldn't create their characters with 50 resist

I think you're gonna have to use fireball then lightning.
by Serpent
Sun Jul 12, 2009 2:11 pm
Forum: Suggestions & Era Accuracy
Topic: Weren't bandages supposed to be cut one at a time?
Replies: 29
Views: 7993

Re: Weren't bandages supposed to be cut one at a time?

Ahh I remember what your talking about. It shouldn't cut the whole stack of cloth at once.
by Serpent
Sun Jul 12, 2009 1:57 pm
Forum: Suggestions & Era Accuracy
Topic: Weren't bandages supposed to be cut one at a time?
Replies: 29
Views: 7993

Re: Weren't bandages supposed to be cut one at a time?

Auto stacking bandages went in on the May 25 1999 patch. It's era accurate right now.
by Serpent
Fri May 01, 2009 6:00 pm
Forum: Player Run Vendors
Topic: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
Replies: 15
Views: 3741

Re: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)

The shop has been fully restocked again.
by Serpent
Tue Apr 21, 2009 6:12 pm
Forum: Second Age Discussion
Topic: Whats this?
Replies: 7
Views: 1139

Re: Whats this?

I think it's a guildstone graveyard. If someone pages to have a stone moved that was left behind from a decayed house I think they move it there.

I think I read that somewhere on here.
by Serpent
Mon Apr 13, 2009 2:14 pm
Forum: Player Run Vendors
Topic: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
Replies: 15
Views: 3741

Re: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)

First post shows prices for the popular weps.

qstaffs 99gp and war hammers 199gp

I restock daily
by Serpent
Tue Mar 24, 2009 6:50 pm
Forum: Player Run Vendors
Topic: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
Replies: 15
Views: 3741

Re: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)

Be on the lookout for another sale coming soon :D
by Serpent
Thu Mar 12, 2009 3:17 pm
Forum: Patch Notes
Topic: Patch 90 - March 12, 2009: Taming, Pet commands, Moongates
Replies: 47
Views: 19538

Re: Patch 90 - March 12, 2009: Taming, Pet commands, Moongates

What's up with your mount running off everytime you dismount it? Is it supposed to be like that?
by Serpent
Mon Mar 09, 2009 5:59 pm
Forum: Player Run Vendors
Topic: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
Replies: 15
Views: 3741

Re: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)

If you look at the date of the post it was the previous Sunday that the sale was going on. I just forgot to post that the sale was over until Saturday. :lol:
by Serpent
Sat Mar 07, 2009 7:11 pm
Forum: Player Run Vendors
Topic: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
Replies: 15
Views: 3741

Re: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)

Super Sunday Sale has concluded
by Serpent
Sat Mar 07, 2009 7:10 pm
Forum: Shard News
Topic: Latency Test
Replies: 55
Views: 32312

Re: Latency Test

Current Server - 40ms
#1 avg 33ms
#2 avg 24ms
#3 avg 90ms
#4 avg 97ms

This is from Michigan
by Serpent
Sun Mar 01, 2009 11:01 am
Forum: Player Run Vendors
Topic: The Devil's Workshop (GM Weapons/Armor, House Add-Ons)
Replies: 15
Views: 3741

Re: The Devil's Workshop (GM Weps/Armor, House Add-ons)

Super Sunday Sale!

Starting now until supplies run out GM Quarter Staves will be 75 gold!!!