Any chance we can get non-pausing saves or something similar?
I find the constant pausing very diminishing to the experience of the game.
Search found 67 matches
- Fri Mar 16, 2012 8:10 am
- Forum: Suggestions & Era Accuracy
- Topic: Non-pausing saves?
- Replies: 23
- Views: 4423
- Thu Mar 15, 2012 7:24 am
- Forum: Suggestions & Era Accuracy
- Topic: The elephant in the shard.
- Replies: 47
- Views: 7972
Re: The elephant in the shard.
No, id agree and say people are "slowly" starting to come around. Despite, the amount of time it would take for it to propogate to the entire shard would probably be decades or so. And this "coming around" would be more attached to the global mindscape of UO players, who are fina...
- Tue Mar 13, 2012 11:49 am
- Forum: Suggestions & Era Accuracy
- Topic: The elephant in the shard.
- Replies: 47
- Views: 7972
Re: The elephant in the shard.
Automation should only ever be used to create a medium, never used in a medium, if you wish to preserve it. I agree with hemporer and there is a way to do this. We create a lightweight middle-man (razor-lite, sort of thing) application that the UO client connects to the shard through. This approach ...
- Tue Mar 13, 2012 11:24 am
- Forum: Second Age Discussion
- Topic: The truth about this age.
- Replies: 61
- Views: 6287
Re: The truth about this age.
While the PvP system in this era is certainly unbalanced, its how it was and despite it being the truth: This shard is meant to emulate that era. That is certainly a truth as well. This is not a production shard, nor a progressive shard; its a virtual persistance of collective memories created in or...
- Thu Feb 23, 2012 4:02 pm
- Forum: Patch Notes
- Topic: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
- Replies: 49
- Views: 32962
- Thu Feb 23, 2012 12:47 pm
- Forum: Patch Notes
- Topic: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
- Replies: 49
- Views: 32962
Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
Patch Notes:
"A speech throttle for spam was introduced. Very fast repeated text will cause you to be squelched for a short time."
- Is this era accurate?
- If not: Was it meant to reduce bandwidth/Server costs?
+ if not: Its the first anti-community implement i've seen so far.
"A speech throttle for spam was introduced. Very fast repeated text will cause you to be squelched for a short time."
- Is this era accurate?
- If not: Was it meant to reduce bandwidth/Server costs?
+ if not: Its the first anti-community implement i've seen so far.
- Sat Feb 18, 2012 11:22 am
- Forum: Server & Client Support
- Topic: Global sound for Ultima Online
- Replies: 12
- Views: 10511
Re: Global sound for Ultima Online
I told derrick about hifi's work on other oldschool games and showed off some of his stuff to him (Oldschool gamers/devs are a close knit group generally). Hifi was quite interested in helping out with any issues here for a while, but he seemed to of lost interest quite quickly :P , it seems GOG.com...