Found an interesting little spot north of minoc near the stables.
... I fell into the ground, and with full stamina couldn't move from the spot. ^.^'
View attachment to see where, and umm, the interesting of being buried past the waist XD...
The offical... whatnot anyway
REPORTED ISSUE:
Spot discovered where you can fall into the ground (O.o) and not walk out. Where such is utterly inappropriate.
ISSUE DETAILS:
In a point detailed in the pic, you can fall, into the ground. And can not walk out.
ENVIRONMENT DETAILS:
Just... north of minoc near stables. Pic shows.
STEPS TO RECREATE:
Walk onto the pictured tile. Or... under it... as it ends up being. Thats pretty much it.
EXPECTED RESULTS:
Seems like a minor map error. Just needs to be fixed next time ya guys do some minor mapfixes. There seem to be alot of errors in the minoc mining area, this is the only disruptive one Ive run into tho.
DATE REPORTED:
Aug-5-2009
STATUS: Open
DATE STATUS CHANGED:
Aug-5-2009
It seems, I have fallen... into the ground.
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- Posts: 8
- Joined: Wed Aug 05, 2009 8:08 pm
Re: It seems, I have fallen... into the ground.
what client version are you using if i may ask??
[21:27] <@Derrick> UOSA is a tribute to the feasibility of anarchy
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- Posts: 8
- Joined: Wed Aug 05, 2009 8:08 pm
Re: It seems, I have fallen... into the ground.
Current 2d. Dl was vastly faster. 6. something... (Edit: First link off http://www.uosecondage.com/downloads.aspx)Chaos wrote:what client version are you using if i may ask??
Ive also managed to stand ontop my llama somewhere nearby O.o... That seems simulary buggy... although I CAN walk out.
Re: It seems, I have fallen... into the ground.
*edit wrong urlDerrick wrote:This is likely Tera Keep, Wind, or Hyth. The problem is your client version. The server uses client map 5.0.8.3, the post 6.0 clients have major revisions to the map files which in addition to the above problems have added bridges in despise and altered other game play dynamics.
We try to support all client versions as best we can, and have fixed a lot of the stuck problems in the later clients, but Tera Keep is especially difficult.
http://forum.uosecondage.com/viewtopic.php?f=4&t=6106
??
[21:27] <@Derrick> UOSA is a tribute to the feasibility of anarchy
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- Posts: 8
- Joined: Wed Aug 05, 2009 8:08 pm
Re: It seems, I have fallen... into the ground.
*chuckles* Sounds like the same issue. Abeit more focused on dungeons. Around minoc mines is a bit of an odd place for such issues XD... Interesting standing on my own llama that said.Chaos wrote:*edit wrong urlDerrick wrote:This is likely Tera Keep, Wind, or Hyth. The problem is your client version. The server uses client map 5.0.8.3, the post 6.0 clients have major revisions to the map files which in addition to the above problems have added bridges in despise and altered other game play dynamics.
We try to support all client versions as best we can, and have fixed a lot of the stuck problems in the later clients, but Tera Keep is especially difficult.
http://forum.uosecondage.com/viewtopic.php?f=4&t=6106
??
Re: It seems, I have fallen... into the ground.
Thanks for the report, I'll try and find these tiles and put a rock there. There have been a few rocks placed next to the mountain in this area due to players with later clients getting stuck.
Thanks.
Thanks.
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