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Crafter template

Posted: Thu Jul 28, 2016 8:08 pm
by randale
Blacksmithing-GM
Tinkering-GM
Carpentry-GM
Tailoring-GM
Alchemy-GM

The next 2 I'm wondering what I should take, only thing left to make anything that's craftable is musicianship for instruments, but I don't mind buying them. Was thinking this

Item ID-GM
Arms Lore-GM

or

Cooking-GM
Item ID-GM

Re: Crafter template

Posted: Fri Jul 29, 2016 9:51 am
by Apocalypse
I use Item ID and Arms Lore on mine. Arms lore is handy to be able to tell players that a weapon you found at, say, an IDOC, "looks unused" per your Arms Lore skill.

Re: Crafter template

Posted: Fri Jul 29, 2016 10:48 am
by Rik Smits
I would consider magery to craft pentagrams and abattoirs

Re: Crafter template

Posted: Fri Jul 29, 2016 1:51 pm
by randale
Rik Smits wrote:I would consider magery to craft pentagrams and abattoirs
I thought of that, I personally don't care for them due to the fact they are nothing but decorations, but if someone else wants to buy them from me, perhaps I could take it. If I take margery, and musicianship, than I can make anything in the game that's craftable, as far as I know.

I may not need arms lore, it's really item ID that tells you about item's magical properties, arms lore, it looks like just tells you how much wear and tear the piece or armor/weapon has had.

Re: Crafter template

Posted: Sat Jul 30, 2016 8:10 pm
by randale
Think now I'll go with poisoning since I found out it's the person who crafts the poison, not who puts it on the blade that is the poisoning chance that is used.