An event strategy
Posted: Mon Nov 04, 2013 7:40 pm
First note:
Remove the silver system. Only one type of player benefits from it in a substantial way. I am one of those people that benefits from it, currently. All it has done is created a secondary currency, making any newcomer's gold worth much less. I don't even think the staff cares for it. Otherwise it wouldn't be so limited
On to the important part:
Create an event strategy that removes silver by rewarding the active, make the boss spawns kind of work like the UOR ones. If you do more damage, you get the better (or any) reward. Did you clear a ton of that spawn on your own? You're the effing hero of the day. You "deserve" something.
There were specially colored weapons in era after events. People had them.
State of the shard:
Silver appears to be that spiteful object added to events as it is. "Expecting" silver to be dropped is a sure sign that it won't be dropping.
Failed system:
Automated tournaments: Happened 3x more frequently than trophy producing normal player spawns. Uneven distribution based on player type. Used as exploit.
One single automated non pvp event: happened one time a week and people exploited it.
GM events: inactive people hiding on all 3 of their account alts, mainly rich characters. Exploited.
Finale:
I don't care that the silver system itself is not era accurate. I just think that it has lost its overall purpose. It takes too long for a normal player to accumulate, it costs too much for a average vet to buy, the lower level rewards aren't even worth taking, and you don't have time to run this system. It takes actual personal time on your part to schedule a time to do it. It isn't feasible to continue as it stands. Create something less time intensive on yours and our parts.
Make actual GM events lead to something interesting. People want to invest their time in something substantial. We don't want to just be doing something.
Remove the silver system. Only one type of player benefits from it in a substantial way. I am one of those people that benefits from it, currently. All it has done is created a secondary currency, making any newcomer's gold worth much less. I don't even think the staff cares for it. Otherwise it wouldn't be so limited
On to the important part:
Create an event strategy that removes silver by rewarding the active, make the boss spawns kind of work like the UOR ones. If you do more damage, you get the better (or any) reward. Did you clear a ton of that spawn on your own? You're the effing hero of the day. You "deserve" something.
There were specially colored weapons in era after events. People had them.
State of the shard:
Silver appears to be that spiteful object added to events as it is. "Expecting" silver to be dropped is a sure sign that it won't be dropping.
Failed system:
Automated tournaments: Happened 3x more frequently than trophy producing normal player spawns. Uneven distribution based on player type. Used as exploit.
One single automated non pvp event: happened one time a week and people exploited it.
GM events: inactive people hiding on all 3 of their account alts, mainly rich characters. Exploited.
Finale:
I don't care that the silver system itself is not era accurate. I just think that it has lost its overall purpose. It takes too long for a normal player to accumulate, it costs too much for a average vet to buy, the lower level rewards aren't even worth taking, and you don't have time to run this system. It takes actual personal time on your part to schedule a time to do it. It isn't feasible to continue as it stands. Create something less time intensive on yours and our parts.
Make actual GM events lead to something interesting. People want to invest their time in something substantial. We don't want to just be doing something.