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Gating Multiple Players

Posted: Tue Jun 12, 2012 5:01 pm
by Robbbb
It appears that once you went through the gate no one else could follow until you moved off of that spot.

Review: Oct. 20th 1999

> Gate for strategic strikes.


Gating into a "hot" area is a bad idea. On the "hot" side, 6 or so
pk-types, a mixed group of warriors and mages, get to see a hostile gate
for warning. Surround gate, so that each person through can't get out
of the way, thus blocking the gate for the next (of course, those people
that attempt to move through the gate simultaneously do make it through
together, but rarely more than 2)
. Mage-type dispels the gate on the
"hot" side to prevent retreats. Those 6 pk-types get to kill each
person through the gate one by one, interrupting attempts at
teleporting/recalling away, easily taking on as many opponents without
taking a single casualty.

You want a strategic strike? Give everybody recall runes marked in a
spread pattern on one screen. Everybody recalls simultaneously. No
gate showing up to warn, nobody blocks each other, and everybody gets
there at the same time.
http://groups.google.com/group/rec.game ... bdcc4eb003

Re: Gating Multiple Players

Posted: Tue Jun 12, 2012 5:22 pm
by the bazookas
Kind of interesting, but I don't remember anything of the kind at any time in my playing (I think there would be a message that sticks out in memory like "the other end is blocked" or something like that if this were the case).

I wonder if this post is just referring to the fact that a ton of guys surrounding a gate, and people generally "walk" into gates (but can't all go in at once due to stamina not being full), so there is a little delay for each person, so the PKs on the other side have the chance to take each person down as they come through. I have to speculate that this is what they are referring to, since I honestly don't have even a shred of memory involving trouble going through a gate b/c somebody was on the other side.

Re: Gating Multiple Players

Posted: Tue Jun 12, 2012 5:24 pm
by nightshark
the guy who wrote this post sounds more like an archaic type.. he may also have no clue what he's talking about. be careful who you listen to

Re: Gating Multiple Players

Posted: Tue Jun 12, 2012 5:29 pm
by Robbbb
Sep 1998:
>Ok. So I have an NPC or two in tow. They follow. I gate to
>location. When the gate (travel) opens, I lead the NPCs away from the
>gate. Then I run toward the gate, so I'll be the first one thru.
>Yet like 75% of the time, The NPCs go thru before I do, and they just
>sit in the gate. I can't go thru. I can't recall, I can't gate. The
>NPC just sits there blocking the location.

http://groups.google.com/group/rec.game ... 4f985fbe1f


July 1998:
1) Sometimes you open a gate, step into it, see your escortees
disappear into it, wait for the change of scenerey, then get
bumped _back_ outside the original gate. The escortees stay
on the other side, and you can't step back into the gate. You
can't even recall to the other side, as they generally are
standing on your rune spot.

http://groups.google.com/group/rec.game ... 2c565fbdde

Re: Gating Multiple Players

Posted: Tue Jun 12, 2012 5:49 pm
by Robbbb
Nov 29, 1998:
Feel free to hate the people loading up on escortees... But.. SIGH (loudly)
I AM going through the gate first -- how the hell else would I get in..
http://groups.google.com/group/rec.game ... a735c75854

Re: Gating Multiple Players

Posted: Tue Jun 12, 2012 5:52 pm
by Robbbb
Aug 10, 2001:

Happens with me gating them.
They go through, I get lagged and arrive afterwards, but they are stood on
the gate, so I constantly pop back to where I started off from... Most
annoying.
http://groups.google.com/group/rec.game ... 0e52a1040a


Looks like we have enough to get this done...

Re: Gating Multiple Players

Posted: Tue Jun 12, 2012 6:00 pm
by the bazookas
Wow :P Pretty crazy.

I suppose there would need to be separate gates for any GM-run event gates, as this would open the gate *PUN* to all sorts of grief.

Re: Gating Multiple Players

Posted: Tue Jun 12, 2012 6:01 pm
by Robbbb
This should slow TG down a bit...

Re: Gating Multiple Players

Posted: Tue Jun 12, 2012 7:18 pm
by the bazookas
Strange that my brother and I both have no recollection of this, however. I would think that this kind of thing is exactly the kind of thing you would remember, too, since it is almost certainly tied to you dying at very inopportune moments on at least a few occasions.

Could it be that some servers had their gate mechanics a little different than others??

Re: Gating Multiple Players

Posted: Tue Jun 12, 2012 7:26 pm
by Robbbb
the bazookas wrote:Strange that my brother and I both have no recollection of this, however. I would think that this kind of thing is exactly the kind of thing you would remember, too, since it is almost certainly tied to you dying at very inopportune moments on at least a few occasions.

Could it be that some servers had their gate mechanics a little different than others??

I do kind of remember this...though it is very vague. It probably wasnt much of a factor because most people would move as soon as they went through the gate. I dont know...but there is proof throughout multiple years from multiple people and they dont mention anything about a specific shard.

Re: Gating Multiple Players

Posted: Tue Jun 12, 2012 8:51 pm
by Kaivan
Good find, this is a very well documented and supported quirk. Also, this is confirmed on the demo, using an escort, and another client. If anything is standing on the destination, then you cannot go through (your followers, however, will follow you).

Re: Gating Multiple Players

Posted: Tue Jun 12, 2012 8:56 pm
by nightshark
Don't suppose it's possible to check public moongates on this? Would be easy to grief the system using a few tamed animals

Re: Gating Multiple Players

Posted: Tue Jun 12, 2012 9:38 pm
by Corbin
Actually I do remember this now that you bring it up. We did a lot of guild raids in T2A and waiting for people to get off the gate was always a pain.

Re: Gating Multiple Players

Posted: Tue Jun 12, 2012 10:03 pm
by Loathed
awesome find! :)

Re: Gating Multiple Players

Posted: Fri Jun 29, 2012 11:51 pm
by MatronDeWinter
I wonder what impact this will have on players gating massive amounts of followers (read: wyrms)?