Few things I've noticed
Back in the early days, the titles on the profiles for people were a bit different. Instead of being an apprentice Archer, it would say Neophyte Archer. Although my memory of this particular bit may be a little cloudy, so it may have just been the title before apprentice (ie - if 60-70 archery = apprentice, then 50-60 = neophyte).
I know you're striving for authenticity, so I figured I'd let you know. I remember because it was the first time I had ever heard the word neophyte =P
I know you're striving for authenticity, so I figured I'd let you know. I remember because it was the first time I had ever heard the word neophyte =P
Thank you for heads up, im sure he will take a look into this.ifotwo wrote:Back in the early days, the titles on the profiles for people were a bit different. Instead of being an apprentice Archer, it would say Neophyte Archer. Although my memory of this particular bit may be a little cloudy, so it may have just been the title before apprentice (ie - if 60-70 archery = apprentice, then 50-60 = neophyte).
I know you're striving for authenticity, so I figured I'd let you know. I remember because it was the first time I had ever heard the word neophyte =P
The starting 1000 gold is newbified and does not drop onto corpses when the player dies. Any amount of the original gold, even if it's less than the 1000 stays on the player when they die. I assume if anything is added then it becomes non-newbied. But, the original 1000 gold is newbied and it shouldn't be. =)
Re: Few things I've noticed
Ive noticed a few things as well.
1) Monsters seem to stay aggro'd on you for a long time (IE, Dragon is chasing you in destard 3 screens from where you recalled in... you recall out back to town, then back to your oringal spot, guess what? the dragon comes after you again from 3 screens away.)
2) Monsters have a greater casting distance than players. (which was not in T2A... If you could not hit a MoB with a spell it could not hit you)
3) Orcs never spawned in moonglow
4) Dragons did not have magery in T2A, I know this was brought up in another thread but I figured I'd add it to the list.
5) There was not 5 orge lords on the island in despise, only 3 (On Catskills, Baja, and Sonoma anyway)
6) There's no strong boxes for co-owners? (http://update.uo.com/design_20.html)
1) Monsters seem to stay aggro'd on you for a long time (IE, Dragon is chasing you in destard 3 screens from where you recalled in... you recall out back to town, then back to your oringal spot, guess what? the dragon comes after you again from 3 screens away.)
2) Monsters have a greater casting distance than players. (which was not in T2A... If you could not hit a MoB with a spell it could not hit you)
3) Orcs never spawned in moonglow
4) Dragons did not have magery in T2A, I know this was brought up in another thread but I figured I'd add it to the list.
5) There was not 5 orge lords on the island in despise, only 3 (On Catskills, Baja, and Sonoma anyway)
6) There's no strong boxes for co-owners? (http://update.uo.com/design_20.html)