thanks
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Actually, no magic should be doing damage in town. The plan is to remove the exception for Chaos/Order as well.TwoTon wrote:Warring guilds should be able to do damage intown not just chaos/order!
thanks
Seems like they will make it all out accurate. I'll still play, maybe just solo pk instead of O/C.~|~Damaja wrote:for the betterment of the shard I hope it goes as planned to make it no magic damage in town at all to make it t2a accurate. There will be fighting in town after this change.
~|~Damaja wrote:There will be fighting in town after this change.
chumbucket wrote:Roleplays?!?GomerPyle wrote:chum RPs a thief
fucking truthTeknix wrote:~|~Damaja wrote:just start fighting in bucs den if you want magic damage.
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.
Does this mean that the only magic we will see in town is pretty much summoning, healing, and para?Derrick wrote:Actually, no magic should be doing damage in town. The plan is to remove the exception for Chaos/Order as well.TwoTon wrote:Warring guilds should be able to do damage intown not just chaos/order!
thanks