Hey,
My bro and i have been playing, and it seems like whenever we drag eachothers names it messes up how the status screens stack. Not sure if I'm missing something or if this is an "authentic bug" that is supposed to stay in, but thought I'd mention it.
Thx
Health/status bars
Re: Health/status bars
Not sure what you mean, can you give a more detailed description of 'messed up'?Thor wrote:Hey,
My bro and i have been playing, and it seems like whenever we drag eachothers names it messes up how the status screens stack. Not sure if I'm missing something or if this is an "authentic bug" that is supposed to stay in, but thought I'd mention it.
Thx
There aren't any intentional bugs there.
Also, what's your client version? (It's listed at the bottom of the login screen)
Re: Health/status bars
Yeah, sorry about that vague description...
When we drag an enemies health bar it will often become mismatched, so that it is offset. Instead of being in a straight line, that is.
I'm at work, but will check my version when I get home... thank you.
Something else, when I have a row of them (Me) (Monster) (Brother) and kill the monster it leaves the space. (Me) (BLANK) (Brother)
When we drag an enemies health bar it will often become mismatched, so that it is offset. Instead of being in a straight line, that is.
I'm at work, but will check my version when I get home... thank you.
Something else, when I have a row of them (Me) (Monster) (Brother) and kill the monster it leaves the space. (Me) (BLANK) (Brother)
Re: Health/status bars
Aye. that's all in the client. Not intentional, but nothing we can do about it either.Thor wrote:Yeah, sorry about that vague description...
When we drag an enemies health bar it will often become mismatched, so that it is offset. Instead of being in a straight line, that is.
I'm at work, but will check my version when I get home... thank you.
Something else, when I have a row of them (Me) (Monster) (Brother) and kill the monster it leaves the space. (Me) (BLANK) (Brother)
Thanks
Re: Health/status bars
That's a client issue