Client Gumps & Artwork Fixes
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
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Client Gumps & Artwork Fixes
There's quite a few of the client gumps and artwork that aren't correct. Many of the female gumps are entirely wrong on the client.
One gump example is this:
Left is T2A Client. Right is UOSA Client.
One gump example is this:
Left is T2A Client. Right is UOSA Client.
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Re: Client Gumps & Artwork Fixes
T2A Client: These were the gumps I found on the original Second Age CD.
UOSA Client:
-L/S
UOSA Client:
-L/S
Last edited by Light Shade on Sat Feb 16, 2013 9:09 pm, edited 2 times in total.
[20:08] <@Kaivan> We have a ridable Maahes in Green Acres.
[10:00] <TheBreadman> leeds did a takeover on secondage
[10:00] <@Derrick> hax
Tom: Get bad bro
Re: Client Gumps & Artwork Fixes
The options screen looks a bit too dated for t2a, if I remember correctly it had the same GUI style as health bar and paperdoll(the marble rock texture)
And it was a different shape too.
And it was a different shape too.
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Re: Client Gumps & Artwork Fixes
These gumps were taken directly from the Second Age installation disc. They are in the exact same place as the currently used gumps are. They were just changed visually.Halbu wrote:The options screen looks a bit too dated for t2a, if I remember correctly it had the same GUI style as health bar and paperdoll(the marble rock texture)
And it was a different shape too.
Edit: The hex numbers of both the T2A disc and the current UOSA install are the same. The old T2A artwork was simply written over.
[20:08] <@Kaivan> We have a ridable Maahes in Green Acres.
[10:00] <TheBreadman> leeds did a takeover on secondage
[10:00] <@Derrick> hax
Tom: Get bad bro
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Re: Client Gumps & Artwork Fixes
Housing MULTI's are quite different on the T2A Installation CD. I'm quite certain that the "dirty" looking housing was a later edition than our Era, but I can't seem to find a date for it.
I could not find any differences between castles and keeps. Towers seem to be mostly the same, aside from the wooden railings on the top being darker on one and not on the other.
The other houses are obviously different...
I could not find any differences between castles and keeps. Towers seem to be mostly the same, aside from the wooden railings on the top being darker on one and not on the other.
The other houses are obviously different...
[20:08] <@Kaivan> We have a ridable Maahes in Green Acres.
[10:00] <TheBreadman> leeds did a takeover on secondage
[10:00] <@Derrick> hax
Tom: Get bad bro
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Example of Female Gump Errors
Example of Female Gump Errors...this is just one of many on the female gumps...
[20:08] <@Kaivan> We have a ridable Maahes in Green Acres.
[10:00] <TheBreadman> leeds did a takeover on secondage
[10:00] <@Derrick> hax
Tom: Get bad bro
Re: Client Gumps & Artwork Fixes
The T2A houses imo have always looked better than the more recent clients. And that damn virtue header on my character gump has always annoyed me.
For the female gumps however, what am I looking at? aside from the pants they're wearing I see no difference...
For the female gumps however, what am I looking at? aside from the pants they're wearing I see no difference...
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GM Miner, Tinker, Smith, Carpenter, Tailor
Cash, The Drunken Smith
GM Miner, Tinker, Smith, Carpenter, Tailor
Re: Client Gumps & Artwork Fixes
These gump differences are mainly the result of client updates pushed over time. The housing changes are, if I'm not mistaken, from around the same time that a foliage update was pushed, changing the look of the trees. Some of the other changes such as the menus were pushed during late T2A. If you can find one, there is a second release version of the T2A CD released around August 1999. That CD should have somewhat updated gumps and artwork.
Of course, there is nothing for us to do regarding this particular issue.
Of course, there is nothing for us to do regarding this particular issue.
Useful links for researching T2A Mechanics
Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org
Re: Client Gumps & Artwork Fixes
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[22:27] <ian> 1125000 for 3750 empty kegs
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Re: Client Gumps & Artwork Fixes
Despite the fact that the above comment totally nullifies the shard's mission statement no?Kaivan wrote:
Of course, there is nothing for us to do regarding this particular issue.
Halleluyah
<DemonArkanis> hopefully ill go to hell and not have to listen to your bullshit
Re: Client Gumps & Artwork Fixes
There's nothing that we can do about this. These are all client side gumps, which is outside of our control.
Useful links for researching T2A Mechanics
Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org
Re: Client Gumps & Artwork Fixes
I think what Guerrilla is trying to say is that the UOSA client that's made available for download could be modified in the package and therefore make the default client for everyone more T2A feeling.
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Cash, The Drunken Smith
GM Miner, Tinker, Smith, Carpenter, Tailor
Cash, The Drunken Smith
GM Miner, Tinker, Smith, Carpenter, Tailor
Re: Client Gumps & Artwork Fixes
Also, The Stuck-Function is NEA. It Must Be Taken Out.
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Re: Client Gumps & Artwork Fixes
Ganklord wrote:It Must Be Taken Out.
Those Are Strong Words From Someone Who Has No Authority To Make Such A Statement...
viewtopic.php?f=26&t=55362
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Grats Cave on scamming another friend just for some petty wealth and getting away with it.
Come JOIN the -1 CLUB!
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^ What??? Another person got "treasureman'd" by cavewight?
Grats Cave on scamming another friend just for some petty wealth and getting away with it.
Come JOIN the -1 CLUB!
Join the KILL CAVE event!!
Re: Client Gumps & Artwork Fixes
Reasoning behind it is that people DO get stuck. Very rarely, but it does happen. And when it does, there is no guarantee that the 3-5 GM's we have can be there to help. Therefore this mechanic is in place. It is much more a policy decision rather than a mechanical one as you could argue that GM's are "automating" the unsticking process.Ganklord wrote:Also, The Stuck-Function is NEA. It Must Be Taken Out.
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