Yes it did... in fact there was about half a second delay for EVERYTHING (it even had a name: dial-up)Bull wrote:this opening bank delay never existed in any era of uo and should be fixed.
Patch 145: Feb 2 2012: Vendors, Speech, House Placement
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Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
Most people like us, or at least they like what we do. Regardless, we appreciate all our victims, and we hope that their encounter with us is a memorable one.
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Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
I played the every day through the whole era and you are wrong. Perhaps this was the case with vendors but not with opening the bank vault. Bank vault was ALWAYS instantaneous with zero delay.
Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
There is presently a 1998 demo server up at test.uosecondage.com I encourage you to test the delays there.
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
I can't really say anything other than the demo bank opening is definitely faster than our current bank open. (I just logged into it to test)Derrick wrote:There is presently a 1998 demo server up at test.uosecondage.com I encourage you to test the delays there.
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<Sheer_Luck> Yeah but all the hally handles smell funny.
<Sheer_Luck> Yeah but all the hally handles smell funny.
Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
Although I am not a fan of this patch from an ease-of-use standpoint, I'll accept it as era-accurate and learn to deal with it. UO isn't meant to be easy Interacting with vendors through walls and many tiles away definitely did not feel right. The length of the squelch seems to be excessively long I find, but I don't recall ever being squelched in era so I'm not sure what the length was like. I found that changing my macro from "vendor sell bank guards i wish to release this" to just "vendor sell" makes it pretty difficult for me to get squelched when selling items, so it really isn't too much of an issue.
Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
Just like to note a 2nd person came on there and agreed fully with me.
There's definitely more of a delay on the demo server than how it was before anything was changed, but it seems about half of a delay than the current delay we have.
There's definitely more of a delay on the demo server than how it was before anything was changed, but it seems about half of a delay than the current delay we have.
<Soma> He may be a pedophile, but he's a damn good smith
<Sheer_Luck> Yeah but all the hally handles smell funny.
<Sheer_Luck> Yeah but all the hally handles smell funny.
Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
Part of the diffence may be related to the length on the network queue on Second Age maybe. On the demo server, you're the only player(s) on.Abbot wrote:Just like to note a 2nd person came on there and agreed fully with me.
There's definitely more of a delay on the demo server than how it was before anything was changed, but it seems about half of a delay than the current delay we have.
The delay is 1 tick, or 1/4 second. There is no shorter configurable time on either Second Age, or on OSI.
I do appreciate the feedback and testing.
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
why duplicate OSIs code meant to prop up thier shody servers
server you have must be 100x better than theirs, this change just seems silly
is the next era acurate step to recreate lag and reverts?
server you have must be 100x better than theirs, this change just seems silly
is the next era acurate step to recreate lag and reverts?
Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
Hey Derrick is the delay in pet command supposed to be that way with the new patch?
Now when i command a pet to kill there is a 1 or 2 second delay before the target icon appear and sometime it doesn't appear at all.
(i don't use a razor macro i use the ingame macro with a single line command)
Any one else is having this issue?
Now when i command a pet to kill there is a 1 or 2 second delay before the target icon appear and sometime it doesn't appear at all.
(i don't use a razor macro i use the ingame macro with a single line command)
Any one else is having this issue?
Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
Papua is totally messed up!
Can't bank from outside (era you definitely could) so need moar bankers.
The mage shop is broken. If you want to buy anything you have to teleport under the shop.
Broke broke broke!
Can't bank from outside (era you definitely could) so need moar bankers.
The mage shop is broken. If you want to buy anything you have to teleport under the shop.
Broke broke broke!
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Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
A squelched character should have "(squelched)" next to its name, no?
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Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
Inda wrote:Papua is totally messed up!
Can't bank from outside (era you definitely could) so need moar bankers.
The mage shop is broken. If you want to buy anything you have to teleport under the shop.
Broke broke broke!
try typing
! (spacebar) before you say bank
http://www.twitch.tv/imr4350/Timelord wrote:Every single person in the game is out to kill you, loot you and take everything you own at any time.
Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
Naljier wrote:why duplicate OSIs code meant to prop up thier shody servers
server you have must be 100x better than theirs, this change just seems silly
is the next era acurate step to recreate lag and reverts?
Sounds good to me...If you need help on this Derrick let me know, it will go something like this:
If (IsNaljier)
{
Naljier.RecreateLag = True
}
Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
What happend with co-ower status on the other chars on your account if you have a house? Now i cant do anything with my other char in the house, im just a "friend".
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Re: Patch 145: Feb 2 2012: Vendors, Speech, House Placement
If your 'friend' character owns their own house they cannot be a co-owner of any other, so are automatically down-graded to friend status in houses that they were co-owned to (whether by being on the same account or manually added).Xantim wrote:What happend with co-ower status on the other chars on your account if you have a house? Now i cant do anything with my other char in the house, im just a "friend".
It's been like that for a while, if that is the issue.