- Fix for players getting frozen after survival event
- Monsters will no longer continue to follow to your last visible location after you've hidden.
- Some tweaks were done to the way magic properties are applied to armor and weapons. The chance of getting a magic weapon or armor with multiple magic properties is increased.
- Slight increase to charges on clothing and some wands in dungeon treasure chests
- Other slight adjustments to dungeon treasure chests.
- Fix for public houses being lockable. (If you are now locked out of your public house, please page from the house owner: Paperdoll -> Help)
- Added some more towns to the blue event area gates for returning from an event.
- "Felucca" no longer appears on the gate menu.
- Food lifted from poisoned stacks won't leave behind an unpoisoned stack
- Camp spawns doubled (For real this time)
- Enables multiple mortar/pestle crafting simultaneously
- Mobs will now aggress Blades Spirits and EV's
- Lord/Lady will now appear in crafter name for GM Exceptional items
- Vendor pricing adjustment for quality and durability is now applied to all craftable items
- Anatomy training added to healer, warrior and ranger guildmasters
- Rounding errors for armor AR fixed
- Added some items to tinkering
- Removes the ability to use harmful targets and explosion potions in Event Join and Spectator areas
- Fix for a problem causing a pets owner to be flagged criminal when the pet retaliates from a provocation or dispel
- Fix for item stacking in a full container when an item is dropped to sub container with stacking item inside. (You'll no longer get the container full message if it can stack)