When you tame an animal and release it somewhere else on this shard it currently "teleports" (not the spell) back to its spawn location after a certain amount of time. Even if the spawn is physically inaccessible the animal will magically reappear there.
This is something which was added on OSI after UO:R when they improved monster/animal pathfinding and made them always return to their spawn.
It's pretty annoying and hopefully it will be fixed.
Tamed animals should wander around whever they were released forever until they are killed or tamed and moved again.
Animals returning to their spawn
Re: Animals returning to their spawn
I agree. This is unintentional behavior on UOSA and related to a specific spawn system which is misconfigured.
Thanks.
Thanks.
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Re: Animals returning to their spawn
Does this mean I can permanently stash horses and other wildlife in my house until someone kills it or moves it?Derrick wrote:I agree. This is unintentional behavior on UOSA and related to a specific spawn system which is misconfigured.
Thanks.
Re: Animals returning to their spawn
they have to be targeted every 24 hrs
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Re: Animals returning to their spawn
I don't recall animals/NPCs in general attempting to return to their spawn point.
On UOSA if you don't give a mount a command, and are eventually killed, the mount will suddenly get super excited that it is free and try it's best to run toward it's original spawn point (no matter how far you are from that point). Also, if you lead spawn away from it's spawn point, then run away from it, it will go back to it's original spawn point. It can be annoying when doing T-Hunts.
If this behaviour really existed in era, then it doesn't explain "wandering shopkeepers", which would sometimes wander miles from their original spawn points.
On UOSA if you don't give a mount a command, and are eventually killed, the mount will suddenly get super excited that it is free and try it's best to run toward it's original spawn point (no matter how far you are from that point). Also, if you lead spawn away from it's spawn point, then run away from it, it will go back to it's original spawn point. It can be annoying when doing T-Hunts.
If this behaviour really existed in era, then it doesn't explain "wandering shopkeepers", which would sometimes wander miles from their original spawn points.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Animals returning to their spawn
I think they tried to return only if they were within a certain (screen or two) distance, and much, much less aggressively than they do here (those horses can sure bolt!).nightshark wrote:I don't recall animals/NPCs in general attempting to return to their spawn point.
I'm not sure how they handled respawning regular mobs that were lured far from their spawn point though. NPC vendors would just magically (*poof*) respawn on occasion (which you could obviously force by trying to buy/sell).
Re: Animals returning to their spawn
They definitely wouldn't try to return if they left their subserver, there are other mannerisms involving sub-servers that are difficult to properly replicate :/Rammar wrote:I think they tried to return only if they were within a certain (screen or two) distance, and much, much less aggressively than they do here (those horses can sure bolt!).
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