Newbied wedding bands should be craftable with tinkering.

Well this was based on my personal memory but has been mentioned a few times here in the past(lost in the thousands of posts over time).Hemperor wrote:Just assumed this was right, if people could post the topics where the changes have been hashed out already that would be great.Derrick wrote:What's the source on this one?Faust wrote:- Refreshing a boat/house should happen on the double click function instead of actually opening the door.
Uttar - Aug 1 2000, 3:00AM - http://groups.google.com/group/alt.games.ultima-online/browse_thread/thread/30d6c6ffa6a39a44/97abee229a6a95e6?lnk=gst&q=refresh%2Bhouse%2Bwithout%2Bkey#97abee229a6a95e6 wrote: Well, it's np for that period of time. It's 10 days before it decays.
And if decay, no, it won't be transfered to your bank box. People will be
able to take it.
You don't need to give the key to the friend of the house; If he push the
door even if he can't enter, he will have refreshed it.
Highly, confident that this same mechanism would be present in the original OSI code if you want to take the time to look. In fact, I guarentee you will.G Depledge - Aug 3 2000, 3:00AM - http://groups.google.com/group/alt.games.ultima-online/browse_thread/thread/30d6c6ffa6a39a44/97abee229a6a95e6?lnk=gst&q=refresh%2Bhouse%2Bwithout%2Bkey#97abee229a6a95e6 wrote: You can make someone a freind to refresh your house but you do not have to
give them a key it will be refreshed just by them double clicking on the
door, they dont have to enter.![]()
"Dominic" <[email protected]> wrote in message
Thanks!Faust wrote:Well this was based on my personal memory but has been mentioned a few times here in the past(lost in the thousands of posts over time).
This is a new one on me. Yes, this will be fixed.DarkWing wrote:how about fixing the Criminal warning Gump poping up when you try to heal a player you are at war with?
It doesn't look like this can be fixed :/Derrick wrote:This is a new one on me. Yes, this will be fixed.DarkWing wrote:how about fixing the Criminal warning Gump poping up when you try to heal a player you are at war with?
I have quite a few of these items done and tested already. No specific ETA yet.Wise wrote:any ETA on all these updates and other critical patches that should be in?
It doesn't look like this can be fixed :/Derrick wrote:Derrick wrote:This is a new one on me. Yes, this will be fixed.DarkWing wrote:how about fixing the Criminal warning Gump poping up when you try to heal a player you are at war with?
I thought this was all already in other than pets with spaces in their names.Faust wrote:- The "stop" command should not wipe previous commands and be a mirror image of the "stay" command quite like how the "kill" and "attack" command works the same.
References: http://wiki.uosecondage.com/?title=2000_Patch_Notes - UO Demo
"Saying 'stop' to your pet will clear any previous commands:"
- Pets with a space character in their name should not respond to a command.
Reference: UO Demo
- A player should not be able to hop back on a mount that is in combat.
Reference: UO Demo - Various other sources
Wise wrote:any ETA on all these updates and other critical patches that should be in?
chumbucket wrote:Wise wrote:any ETA on all these updates and other critical patches that should be in?
Derrick wrote: I have quite a few of these items done and tested already. No specific ETA yet.
The idea behind this patch is "small goodies", if we can keep it to that, as opposed to changing potentially combat related mechaincs that are going to require client side reconfigurations (for example fixing use delays) i think we can get this out fast.
AlsoFaust wrote:- The "stop" command should not wipe previous commands and be a mirror image of the "stay" command quite like how the "kill" and "attack" command works the same.
References: http://wiki.uosecondage.com/?title=2000_Patch_Notes - UO Demo
"Saying 'stop' to your pet will clear any previous commands:"
- Pets with a space character in their name should not respond to a command.
Reference: UO Demo
- A player should not be able to hop back on a mount that is in combat.
Reference: UO Demo - Various other sources