Changes I would like to see for authenticity's sake.

For ideas on how to make Second Age a better shard. Can it get any better? Maybe.
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bOmb
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Re: Changes I would like to see for authenticity's sake.

Post by bOmb »

I dont remember being able to cancel your spell during T2A era.<Freeshard thing.

My question is: if you cast a spell then equip a weapon, does the spell finish

casting with the wep in hand? Then will you be able to drop the spell? (Im

assuming that droping the spell will unequip your wep like now right?)

Sounds pretty neat to me!!!!!

PS I need a new comp to get back on the field :(

Gilgamesh
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Re: Changes I would like to see for authenticity's sake.

Post by Gilgamesh »

~|~Damaja wrote:yikes guys, you are all scaring me. You definetely, positively couldnt equip while the casting animation was happening or if you did then you fizzle. Now as for it cancelling your spell and letting you start a new one right away unfortunetely I can't say I am 100% sure on. You either had your regular recovery time delay before you could cast again or what I really think you had to do was wait the duration of the spell to end before you could start casting agian.

I'll say this again as well. Autounequip hands never existed during t2a except for a brief time in the illegal program UOE. You had to use equiping macros to do the work and this was a big part of pvp as well. Having a weapon equiped and trying to release your precasted spell would make you fizzle as well unless you used your unequip macro first. This was a big part of timing and skill that was tied into the all around part of pvp during this era. T2A pvp was all about timing and catching your opponent casting the wrong spells at the wrong time because the recov time was deadly and had nothing to do with casting mini spells to disrupt.

Also with the para spell. casting para on someone that was in mid casting nulled the effect of the para spell and made you lose the regs and mana it took to cast it. The person you casted on had nothing happen to them whatsoever. I am 100% positive about this.
I agree about the auto-unequip thing and also what you said about what t2a pvp was about.

Kaivan
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Re: Changes I would like to see for authenticity's sake.

Post by Kaivan »

There really isn't any debate about whether auto un-equip existed during T2A or not, nor is there any arguement about whether you could equip a weapon or not during casting. Here are some patch notes from August 20, 2001 when pre-casting was re-enabled with minor differences to the origonal system which are outlined in these patch notes. The relavent information being:

"Pre-casting" has been re-enabled as follows:
  • You cannot equip anything while you are casting.
  • After you cast a spell, it will "time out" after 30 seconds and can no longer target anything. During those 30 seconds, you can now equip a weapon, attack with it without ruining your stored spell. When you release the spell, you will automatically unwield your weapon.
As for equipping your weapon disturbing your spell, that is something which will have to be verified or denied by other resources, and in all honesty, the only resource which has any real information on it is the T2A demo, which shows that you continue casting regardless of whether you equiped during the casting process or not.
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Artemis
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Re: Changes I would like to see for authenticity's sake.

Post by Artemis »

-Yes you actually could equip your weapon while casting but every time it caused a bug that prevent you from casting until you logged off and logged back on.
Equiping the weapon during casting did not interrupt the casting and effectively made the spell that was being cast, un-castable. Sometimes the weapon would actually get stuck in your hands an you would not be able to unequip it, and when you logged off and logged back on the weapon would automatically be un-equipped in your backpack. Even if you managed to unequip your weapon after equipping it during casting you would keep getting the message your hands are full you cannot cast, ect. until you logged off and logged back on. The only way to effectively interrupt your own casting and not screw yourself was to use a trapped pouch.) Which I came up with that idea while macroing 8th level summons and having a Pk recall in next to me.
Hence the price of bad timing=you got owned

Silverfoot
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Re: Changes I would like to see for authenticity's sake.

Post by Silverfoot »

Derrick wrote:
alatar wrote:
~|~Damaja wrote:Also with the para spell. casting para on someone that was in mid casting nulled the effect of the para spell and made you lose the regs and mana it took to cast it. The person you casted on had nothing happen to them whatsoever. I am 100% positive about this.
this is true, it should say "that target is frozen" and consume regs/mana.. i thought this was already working..
Aye. This is currently active. You cannot para if target is frozen.
On that same note, I remember losing regs and mana when attempting to recall to a blocked rune location.

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Derrick
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Re: Changes I would like to see for authenticity's sake.

Post by Derrick »

Silverfoot wrote:On that same note, I remember losing regs and mana when attempting to recall to a blocked rune location.
Aye. Me too. I assume this was the case for Gate Travel as well.

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