The tribe is a communal group of members that have taken an oath to turn their back on some of the values of Britannian citizens. New members are challenged to leave the comforts of town with their dagger and bedroll, and forge themselves anew and stronger as tribal members. The tribe in return will offer you brotherhood and a path towards the brave. Reply if interested or visit us in our IRC channel #tribe.
- Skills that are not allowed: evaluating int., inscription, and meditation.
- All other skills allowed, but exceptions to gains. By macro, I am referring to full automation.
- Can not be macro'd: Combat skills, healing, veterinary, taming, mining, lumberjacking, fishing, provocation, peacemaking, resist spells,
- Can be attended macro'd: All trade skills, stealing, snooping, lockpicking, and making yarn, cloth, or bandaids.
- Can be unattended macro'd: anatomy, animal Lore, arms Lore, hiding, musicianship, stealth, tracking,
- Training from NPCs is allowed.
- Magery is allowed only up to 30 skill for trapping pouches only. A tribe member must gain permission from the war chief first for this.
- Stats must be raised naturally only. Raising skills just for stats or seesawing skills is prohibited. Choose your starting stats carefully.
- Barter system is the only form of trade between members and non-tribal people. The barter system involves trading resources or crafted goods, not gold.
- The looting of and use of gold is not allowed. It is a weak, shiny metal to us and no more.
- Gold, resources, and any help from your alts is not allowed.
- Mounts are allowed and encouraged. (Need at least 30 taming)
- Metal armor is not allowed; Bone, leather, and studded leather only.
- Metal shields are not allowed; Wooden shield, and wooden kite only.
- All weapons are allowed.
- Equipment can be found as loot, found on the ground, made by tribal members, or bartered from other players. Not bought from NPCs.
- Tribesman/woman: Normal status member in the tribe.
- Brave:
- 1x GM Combat
- 1 human player head
- Maintains active participation in events
- Warrior:
- 2x GM Combat tribesman
- 3 human player heads
- Maintains active participation in events
- Eagle Warrior:
- 4x+ GM Combat tribesman
- 5 heads of human players
- Owns their own hut
- Maintains active participation in events
- Jaguar Warrior:
- 4x+ GM Combat tribesman
- 20 heads of human players
- Owns their own hut
- Maintains murderer status
- Maintains active participation in events
- Medicine Man:
- 90+ Healing
- 90+ Tradeskill
- Owns their own hut
- Aids war chief in planning and running events
- War Chief: Tribal leader
- It is not required for members to become murderers. It is encouraged for members to move up in ranks though.
- Ceremonies: These can be for new members and changes in titles.
- Hunting Party: Group together to hunt in a particular area. I would favor the lost land areas and avoid most dungeons. Hunters for resources, not gold.
- War Party: Group together to gather human heads.
Character Name
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chainsoar (chainsoar)
Sulik War Chief
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Daolin (Marfu)
Bakota Tribesman
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Pristiq (Pristiq)
Gorlok Tribesman
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Drazaos (Drazaos)
Eentho Tribesman
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Ngozi (Ngozi)
Ghrom Tribesman
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Sir Rellik (SirRellik)
Sargon Tribesman
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pro (MARK)
Baxoje Tribesman
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The Royal Khanate (TheRoyalKhanate)
Krono Khan Tribesman
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marmalade (marmalade)
Sahnish Tribesman