
This involves 3 accounts. Player 1 (the red circle) is the tamer, they sit there and spam a macro that attacks a random grey, then uses taming on the closest grey, while spamming all guard me. The closest grey being the animal next to the yellow spot. All the grey circles are animals, use the most difficult animal you can tame. Player 2 (the pink circle) sits there with a weapon in hand and attacks the closest friendly (note, players 1 and 2, must be in the same guild), while macroing a health-watching script and bandaiding themselves. Player 3 runs around the countryside attacking and herding the animals into the main room of the patio-house, and then invising themselves, where player 1 will randomly attack them. Player 3 then uses the help option to remove themselves from the house and go out to gather more animals. Once the room is full, you should have a few hours (depending on if your chosen animal is difficult enough) to sit afk and let the taming gain.
What happens is this.
Animals gather around trying to attack player 1. Player one tames the closest one and then it moves into the hopper close to player 2, who then attacks it because it is the closest friendly. Once the animal dies another moves into it's place until the whole room is cleared. It is much easier to gather animals than it is to find just 1 and tame it and then find another. As long as you use the most difficult animal you can find, and it is not aggresive, you should have no problem getting into the 90's with little effort.
The brown is the Bar that your taming scross, and the Orange area is locked down tables or whatever..
This works because you gain on failures, and using the most difficult animal, means alot of failures. You can gain about 1 full point from each thing in there sometimes, and you can really pack those animals in.
Now, you obviously cant macro the whole thing, due to gaps between the most difficult animals, but you can get stints of 5.0 in gains before taming for a half hour and then using the next available animal to gain another 5.0 or so...
You could very well eliminate player two, and just have player 1 "remove thyself" a random friendly after the guarding. But that would decrease the re-spawn outside, so when the group runs out it will be harder to find new ones. This way, by the time you tame them all, you have a fresh set right outside to re-load into the house.
It helps to place the house in the middle of your most "difficult to tame" animal's spawn area.