So, this is right at the end of our timeframe. But I feel like the flavor of it is nice to have. I don't know if we've intended to apply this or not, but I am trying to heal an ogre at the moment and failing constantly with GM healing, so I assume it's checking my Veterinary skill.We have made some changes to the Veterinary and Healing skills to improve their performance and make them more consistent.
You will no longer be able to use Veterinary or Healing on the following monsters: Zombies, Daemons, Air Elementals, Earth Elementals, Fire Elementals, Water Elementals, Gazers, Liches, Spectres, Skeletons, Wisps, Energy Vortexes, and Blade Spirits.
The Veterinary and Healing skills will also now distinguish between animals, monsters, and humanoid creatures.
The following animals and monsters will be healed using the Veterinary skill: Gargoyles, Corpsers, Dragons, Reapers, Slimes, Terrathans, Eagles, Birds, Giant Snakes, Spiders, Gorillas, Mongbats, Giant Scorpions, Snakes, Drakes, Frogs, Sea Serpents, Dolphins, Horses, Cats, Alligators, Pigs, Rabbits, Lava Lizards, Sheep, Chickens, Goats, Ostards, Bears, Grizzly Bears, Polar Bears, Cougars, Giant Rats, Cows, Dogs, Llamas, Walruses, Wolves (timber), Nightmares, Bulls, Great Harts, Hinds, Rats, Pack Horses, Pack Llamas.
These creatures will be healed using the Healing skill: Trolls, Cyclopes, Ophidians, Ogres, Ettins, Orcs, Harpies, Headlesses, Lizardmen, Ratmen, and Humans (including Player Characters).
Healing Humanoid Monsters
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Healing Humanoid Monsters
http://wiki.uosecondage.com/?title=1999_Patch_Notes
- nightshark
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Re: Healing Humanoid Monsters
yeah i noticed this when i started here. tried to heal a harpy (for skill gain), it increased my vet. wrong.Mikel123 wrote:http://wiki.uosecondage.com/?title=1999_Patch_NotesSo, this is right at the end of our timeframe. But I feel like the flavor of it is nice to have. I don't know if we've intended to apply this or not, but I am trying to heal an ogre at the moment and failing constantly with GM healing, so I assume it's checking my Veterinary skill.We have made some changes to the Veterinary and Healing skills to improve their performance and make them more consistent.
You will no longer be able to use Veterinary or Healing on the following monsters: Zombies, Daemons, Air Elementals, Earth Elementals, Fire Elementals, Water Elementals, Gazers, Liches, Spectres, Skeletons, Wisps, Energy Vortexes, and Blade Spirits.
The Veterinary and Healing skills will also now distinguish between animals, monsters, and humanoid creatures.
The following animals and monsters will be healed using the Veterinary skill: Gargoyles, Corpsers, Dragons, Reapers, Slimes, Terrathans, Eagles, Birds, Giant Snakes, Spiders, Gorillas, Mongbats, Giant Scorpions, Snakes, Drakes, Frogs, Sea Serpents, Dolphins, Horses, Cats, Alligators, Pigs, Rabbits, Lava Lizards, Sheep, Chickens, Goats, Ostards, Bears, Grizzly Bears, Polar Bears, Cougars, Giant Rats, Cows, Dogs, Llamas, Walruses, Wolves (timber), Nightmares, Bulls, Great Harts, Hinds, Rats, Pack Horses, Pack Llamas.
These creatures will be healed using the Healing skill: Trolls, Cyclopes, Ophidians, Ogres, Ettins, Orcs, Harpies, Headlesses, Lizardmen, Ratmen, and Humans (including Player Characters).
it's also wrong that monsters auto make you criminal when you heal them (it's like they have permanent criminal status). by default they should be attackable but not criminal. if they attack someone, they become criminal. if they are attacked, they are not a criminal and can be freely healed.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Healing Humanoid Monsters
By the time you get close enough though, most of them will have already attacked you. One of the better things I did was change my Criminal flag color to orange, while keeping "attackable" as gray. The difference means a lot in terms of understanding the game.
Re: Healing Humanoid Monsters
I don't believe this to be true since my recollection on the matter is different. People would grief others and flag criminal when they would heal monsters.nightshark wrote: it's also wrong that monsters auto make you criminal when you heal them (it's like they have permanent criminal status). by default they should be attackable but not criminal. if they attack someone, they become criminal. if they are attacked, they are not a criminal and can be freely healed.
I'm pretty sure the demo would reflect this too.
Re: Healing Humanoid Monsters
You can heal monsters without going gray until they flag an innocent. That is the way it should work, and currently does.
Monsters aren't criminals by default, just "attack-able"
Monsters aren't criminals by default, just "attack-able"
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
- nightshark
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Re: Healing Humanoid Monsters
Ah ok, I guess I haven't tried it out enough... sounds like working as intendedSandro wrote:You can heal monsters without going gray until they flag an innocent. That is the way it should work, and currently does.
Monsters aren't criminals by default, just "attack-able"
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Healing Humanoid Monsters
This is a Nov 23 change; i.e., that fuzzy patch day that we don't fall wholly on one side of or the other due to our stubborn refusal to neither adopt the housing changes, nor eliminate runebooks and potion kegs. I think this is a reasonable change to make and will stick it on the list pending any other rational objection.
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