Few things are wrong.

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MatronDeWinter
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Few things are wrong.

Post by MatronDeWinter »

I have noticed a few things that are incorrect..

The spyglass, well double-click it and you will see what I mean.
Enticement does not work on tamed animals. (It absolutely did in T2A)
Enticement does not work on Banker NPCS. They were enticable and I believe there was a patch that made them invulnerable. Besides, if you enticed them away they just say something about not having their wares and teleport back to the spot they spawn on. But that was "era-accurate".

Thanks,
Last edited by MatronDeWinter on Mon Mar 09, 2009 7:24 pm, edited 1 time in total.

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Re: Few things are wrong.

Post by MatronDeWinter »

Also, you cannot entice idle guards. This is how we used to train archery, bring them outside then teleport to a safe spot on that hill behind delucia and keep whacking them with arrows...

Enticement must not be a very popular skill here (well, it never was on OSI either), I believe that's why these few things may have been overlooked. Not many people checking for errors with them, because the skill is basically usless.

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Re: Few things are wrong.

Post by Kryptonical »

To emphasize how useless/unused the skill is, if you go to our wiki you will notice that in the skill that enticement is no on there.

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Re: Few things are wrong.

Post by MatronDeWinter »

I noticed, I checked the wiki for information to see if it was a skill or if it was replaced by the worthless Discordance. Glad it's here, but wish it worked the way it's supposed to. Hell, I will even write the C# for it to function properly if needed.

Also, Begging is pretty usless except for getting a few hundred gold but once you beg a whole town you can never get money from them again. I think the only reason it's used it so someone can gain the title GM Begger.

Enticement is usless just the same way that Cooking, Forensics, and TasteID are, and all of those skills work as far as I know. (Yes cooking, is pointless and only there to make cakes to sit in your house, you can cook the official food of UO (fishsteaks) with 0 cooking skill)
Last edited by MatronDeWinter on Mon Mar 09, 2009 7:53 pm, edited 1 time in total.

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Re: Few things are wrong.

Post by Senses »

According to shard statistics, there are 14 enticement GMs on the server! More importantly, not a single Camping GM! who will be first? Should be a character named "canteen boy" imo.
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Re: Few things are wrong.

Post by MatronDeWinter »

there are 14 enticement GMs on the server!
Thats because it's so easy to macro and people get bored.
Plus the delay for enticement is 1 second, so you can gm in the amount of time it takes to go out and buy groceries.

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Re: Few things are wrong.

Post by Derrick »

Not sure what the problem is with the spyglass, this tool is used for checking the phases of the moons for using the moongates, which will actually be correctly implemented soon.

On entice, I'll look further into this. Enticement was coded by me from scratch, and some assumptions were made on enticing tames and invulnerable NPC's, it'd be really nice to have a reference on this.

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Re: Few things are wrong.

Post by MatronDeWinter »

Tell you what, I will find some proof ect.. Also I was talking about the spyglass referancing Trammel.
Whats Trammel? :) I'll find the enticement info real fast......

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Re: Few things are wrong.

Post by MatronDeWinter »

The following link is dated from 2003, and if you "find" "enticement" on the page you will come to a short message about enticing miners packhorses out of town.

http://www.the805.net/main.php

This is tough to find much on, it works pretty good right now, but the NPC's move a tiny bit too slow, they should probably take each step about (TheirCurrentSpeed*1.5).

Here is a snippet from the script you are probably using. I pulled it off of a search in the community section of RunUO.com, the messages are the same as on uosecondage.

Code: Select all

if ( targ is PlayerMobile )
	from.SendAsciiMessage( 0x3B2, String.Format("You cannot entice that!") );
else if ( targ is TownCrier || targ is Banker || targ is BaseVendor )
	from.SendAsciiMessage( 0x3B2, String.Format("You cannot entice that!") );
else if ( targ is BaseCreature && ((BaseCreature)targ).Controled && !((BaseCreature)targ).IsEnticed )
	from.SendAsciiMessage( 0x3B2, String.Format("You cannot entice tamed creatures.") );
else if ( targ is BaseCreature )
The if statement about BaseCreature and Being controlled should be removed, as well as the isEnticed. The line about if TownCrier or Banker or BaseVendor should also be changed to only the TownCrier and the string message sent from that (when you try to entice a TownCrier) should read "They are too busy to hear you".

Trying to find more information, stratics/owo and the wayback-machine add up for some buggy searches..

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Re: Few things are wrong.

Post by RoadKill »

MatronDeWinter wrote:Tell you what, I will find some proof ect.. Also I was talking about the spyglass referancing Trammel.
Whats Trammel? :) I'll find the enticement info real fast......
Trammel and Felucca are the moons of Britannia I believe :D
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Re: Few things are wrong.

Post by MatronDeWinter »

Your right about the moons,
Stratics has this page. http://uo.stratics.com/content/basics/i ... iday.shtml
That says that the glass "tells the phases of the moons", moons being plural.

EDIT, while looking for more Enticement info, I came across a nostalgia thread and remembered these things...

TENTS! Where are the Tent deeds??

Monsters could walk into moongates, Ya Rly.

NPC's would pick up items off the ground "Ahh, this looks usefull".

You could ask an npc "<name> where is moonglow" and they would give you a general direction.
-NPC's also used to respond to "Weather" with a forecast (it does rain/snow in uo)

You should be able to eat arms and legs from a cut-corpse. Yum

The option to ressurrect on the spot at the cost of skill points.

If you hand an npc something they would like (gold to beggers, leather to cobblers)..
THey would tell you that there is treasure in some direction. I never found a treasure but
i remember this very well, i certainly looked alot.

Pets, and their "Drop" command, (I am not sure if this is implimented here or now)

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Re: Few things are wrong.

Post by Kaivan »

MatronDeWinter wrote:Your right about the moons,
Stratics has this page. http://uo.stratics.com/content/basics/i ... iday.shtml
That says that the glass "tells the phases of the moons", moons being plural.

EDIT, while looking for more Enticement info, I came across a nostalgia thread and remembered these things...

TENTS! Where are the Tent deeds??

Monsters could walk into moongates, Ya Rly.

NPC's would pick up items off the ground "Ahh, this looks usefull".

You could ask an npc "<name> where is moonglow" and they would give you a general direction.
-NPC's also used to respond to "Weather" with a forecast (it does rain/snow in uo)

You should be able to eat arms and legs from a cut-corpse. Yum

The option to ressurrect on the spot at the cost of skill points.

If you hand an npc something they would like (gold to beggers, leather to cobblers)..
THey would tell you that there is treasure in some direction. I never found a treasure but
i remember this very well, i certainly looked alot.

Pets, and their "Drop" command, (I am not sure if this is implimented here or now)
Just a few notes about the information that you have:
  • Tent deeds were removed from the game in the months leading up to T2A, and the tent deeds that did exist were not usable.
  • Untamed animals of any kind moving through moongates was removed before T2A as well.
  • NPC interactions with the world may or may not have been limited before T2A, but there is not a wealth of information of when it was changed. It is however certain that by late T2A, NPC's did not pick items up at all.
  • NPC speech scripts are something that we do need to look in to.
  • I don't recall the exact time that it was removed, but "human jerky" as it was called was removed at some point - possibly prior to T2A. We'll need to look in to this.
  • The NPC rumors of treasure were a function of early UO, and were akin to the town crier harking treasure in the wilderness. We do know that the town crier did not announce these things during T2A, and it its removal may have been part of a larger change to NPC interaction with the world that included the removal of NPC treasure rumors and NPC's picking up items.
  • The pet "drop" and "fetch" command are linked at the hip. It is most certainly correct that the drop command should exist, but it was removed along with the fetch command during mid-T2A because flying animals were being used to exploit the lack of item decay in houses, and animals were being used to fetch items from within houses and then drop them for their owner. If we include the fetch command with the new changes, then I would most definitely agree that we would also need to include the drop command as well, but I can't say for sure that either will be implemented.
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Re: Few things are wrong.

Post by Derrick »

MatronDeWinter wrote:NPC's would pick up items off the ground "Ahh, this looks usefull".
I have been planning to implement this, pending investigations proposed above by Kav
MatronDeWinter wrote: You could ask an npc "<name> where is moonglow" and they would give you a general direction.
-NPC's also used to respond to "Weather" with a forecast (it does rain/snow in uo)
I have all the OSI psuedo-code for this, only needs translation. It's been on the drawing board for quite some time.
You should be able to eat arms and legs from a cut-corpse. Yum
MatronDeWinter wrote:The option to ressurrect on the spot at the cost of skill points.
We had this in, it was taken out recenty due to a bug
MatronDeWinter wrote: If you hand an npc something they would like (gold to beggers, leather to cobblers)..
THey would tell you that there is treasure in some direction. I never found a treasure but
i remember this very well, i certainly looked alot.
Aye, this was essentially a quest system and was definately in at least in the beginning of T2A when I began playing. I never found anything either.
MatronDeWinter wrote: Pets, and their "Drop" command, (I am not sure if this is implimented here or now)
Drop is implemented.

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Re: Few things are wrong.

Post by Faust »

A little note on enticement. When you entice a guard it yields "They look too dedicated to their job to be lured away." that should be added too.

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Re: Few things are wrong.

Post by MatronDeWinter »

Taking all the above information into account..

------------------------------------------------------------------
A brief summary:
Enticement should work on Tamed Animals as normal
Enticement should make an active (called) Guard give a "busy" response
Enticement should work on inactive (regular npc type guards)
Resurection on the spot is being worked on..
NPC interaction (directions, weather, gifts) being worked on...
-------------------------------------------------------------------

Okay, I agree with all of the statements conflicting with my own. It's been a while since I have played. But the only one I know has some issues is the "Monsters and moongates" one. I thought that they followed you through moongates in T2A, it could have been before T2A, I'm not even going to argue, because I am not sure and cannot find documentation. But, I do know for a fact that monsters SHOULD be able to walk into teleporters. Everyone knows where the Lich-Lord room is in deceit, and everyone knows where the Poison Elemental is. We would used to lure the Poison Elemental down the staircase to the Lich-Lord room to kill people from as soon as I remember going there (pre-t2a) to looooonng after UO:R. We would lure the element, then stand behind the staircase to it went after you hitting the invisible teleport to the L.Lord room. Where we would either provoke it, or use it to kill people trying to dex the lich-lords (as was common back in the day). I am sure most everyone here has been griefed in this manner at some time.

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