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 Post subject: Patch 120 - October 29, 2009: Body Parts, Survival Game
PostPosted: Thu Oct 29, 2009 9:37 am 
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  • Carveable/Scissorable Body Parts added.
  • A bug allowing a player to be resurrected twice and receive two resurrect menus at the same time was fixed.
  • Wand drops increased on Liches: viewtopic.php?f=8&t=11915
  • Player will now receive a message when armor or clothing is destroyed
  • Dye tub allows targeting when two tiles away
  • Only the long shipwreck pillows will be dyable: viewtopic.php?f=8&t=12046
  • Survival Game:
    • Blade Spirits, and Energy Vortex no longer spawn as opponents in Survival
    • Lava Lizard may now appear as an opponent
    • Casting creatures no longer need to wait for melee range or damage to cast.
  • Removed CTF Flag Timer: viewtopic.php?f=8&t=12036

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 Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game
PostPosted: Thu Oct 29, 2009 9:43 am 
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Does this mean brains?

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 Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game
PostPosted: Thu Oct 29, 2009 9:50 am 
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Hemperor wrote:
Does this mean brains?

Any experimental data on the body parts can be posted here, but there will be no official guide to this.

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 Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game
PostPosted: Thu Oct 29, 2009 10:37 am 
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Hemperor wrote:
Does this mean brains?


Confirmed; bladed object on "the head of Hemperor" turns it into "brain of Hemperor" and "skull of Hemperor"

Best patch ever.

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 Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game
PostPosted: Thu Oct 29, 2009 11:40 am 
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Hmm... my hiicha head was hollow :?

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 Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game
PostPosted: Thu Oct 29, 2009 11:42 am 
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I got a jack o lantern out of mine!!!
:lol:
What did you carve from yours pa?

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 Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game
PostPosted: Thu Oct 29, 2009 1:19 pm 
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killed "a dead Terrorist"

this is what his body gave me

got "a heart of a dead Terrorist"
got "a rib cage of a dead Terrorist"
got "2 leg bone of a dead Terrorist"
got "2 jerky of a dead Terrorist" ?
got "a entrails of a dead Terrorist"
and the jerky is eatible
ewwww
canibalizim at its best

but i noticed there was NO head when cutting up his corpse
what will this do to the bounty system?

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 Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game
PostPosted: Thu Oct 29, 2009 1:22 pm 
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After a certain amount of cannibalistic activity:
*You have come down with Kuru!*

Resulting in:
- Dexterity loss
- Inability to eat food
- Random muscle spasms causing you to attack anything within one tile if a weapon is equipped

Let's not remove the bounty system though.

BTW, were there any Patch Notes or links to accompany this addition? Is it some sort of temporary Halloween thing?

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 Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game
PostPosted: Thu Oct 29, 2009 1:29 pm 
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i must correct myself .. i found the head ... must have rolled under the table

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 Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game
PostPosted: Thu Oct 29, 2009 1:32 pm 
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DarkWing wrote:
i must correct myself .. i found the head ... must have rolled under the table

A bit overenthusiastic about hacking body parts if it rolled under the table.

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 Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game
PostPosted: Thu Oct 29, 2009 1:38 pm 
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archaicsubrosa77 wrote:
DarkWing wrote:
i must correct myself .. i found the head ... must have rolled under the table

A bit overenthusiastic about hacking body parts if it rolled under the table.


what can i say ... its a Fetish of mine!

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 Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game
PostPosted: Thu Oct 29, 2009 2:12 pm 
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Sentinel wrote:
BTW, were there any Patch Notes or links to accompany this addition? Is it some sort of temporary Halloween thing?

There was copious discussion on this feature long ago and it's been on the implementation list for some time. It's understood that this was in from game inception, there may be patch notes somewhere for it's removal which it's believed to have happened sometime after EA acquired OSI.

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 Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game
PostPosted: Thu Oct 29, 2009 6:08 pm 
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http://wiki.uosecondage.com/?title=1998_Patch_Notes - 10/1/98

Awesomeness.

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 Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game
PostPosted: Thu Oct 29, 2009 9:39 pm 
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Sentinel wrote:
http://wiki.uosecondage.com/?title=1998_Patch_Notes - 10/1/98

Awesomeness.


"Body parts from chopping corpses will decay at an accelerated rate, and will also decay regardless of where they are kept."

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 Post subject: Re: Patch 120 - October 29, 2009: Body Parts, Survival Game
PostPosted: Thu Oct 29, 2009 9:46 pm 
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hiicha wrote:
Sentinel wrote:
http://wiki.uosecondage.com/?title=1998_Patch_Notes - 10/1/98

Awesomeness.


"Body parts from chopping corpses will decay at an accelerated rate, and will also decay regardless of where they are kept."

Aye. I intended to get this in but it wasn't ready for patch this morning. Body parts will have a 90 second decay time just like noob items unless locked down as soon as I can get to it.

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