Armoir Animation
Armoir Animation
Use to be able to see the Doors Open on the Armoir's, they no longer do this.
and on an odd note, when you open the Armoir's you can place items too the far right side, on the opened door!
and on an odd note, when you open the Armoir's you can place items too the far right side, on the opened door!
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Re: Armoir Animation
I also remember this.
Re: Armoir Animation
What client version do you have?DarkWing wrote:Use to be able to see the Doors Open on the Armoir's, they no longer do this.
and on an odd note, when you open the Armoir's you can place items too the far right side, on the opened door!
The armoiries open in my client. Or do you mean there were intermediate animation frames that we don't have?
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Re: Armoir Animation
i havnt patched at all and mine dont open anymore, they opened last time i tried a while ago
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Re: Armoir Animation
Please send an ingame page if anyone is on is having this issue. I can't replicate it.
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Re: Armoir Animation
not fixed yet?
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Re: Armoir Animation
Will be fixed in next published, the fix will be retroactive to existing Armoires
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Re: Armoir Animation
He is talking about when you click the armory it should change the object to show an armory that is opened. The gump opens, but he means the art doesn't change to show that it is.Derrick wrote:Please send an ingame page if anyone is on is having this issue. I can't replicate it.
Re: Armoir Animation
If this is still a problem I know were one workng and one non working one is in game. (at a friends house) We noticed and were wondering about it ourselfs.
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Re: Armoir Animation
This should have been fixed last week. This issue was with the lockable ones, they were not animating, they should all be working properly now. Thanks!
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Re: Armoir Animation
Small (new) bug with armoire's now from this patch, if the armoire is inside another container (backpack,crate,chest,etc) and you open it, you see the animation of the doors open but it does not open the armoire on screen to access it.
Re: Armoir Animation
I'm not sure why this is, but from what I can tell this wasn't possible before this bug fix for the armoires that we'ren't bugged (does that make sence?)
Can anyone check to see if this works on OSI?
Can anyone check to see if this works on OSI?
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