Don't Nerf the Fisherman!!!

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DarkWing
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Don't Nerf the Fisherman!!!

Post by DarkWing »

why would you want to nerf the fisherman?

Patch 117 Preview on Test Center
•GM fishers will no longer pull up sea serpents

http://forum.uosecondage.com/viewtopic.php?f=2&t=11087
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Re: Don't Nerf the Fisherman!!!

Post by Krats »

I support this thread.
When you play with fire, there is a 50/50 chance something will go wrong, and nine times out of ten it does.
Teph wrote:chum stole a castle, a f**in castle.
Derrick wrote:I hate to see this go unanswered, so I can at least say that I read this, and have no idea myself.

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Re: Don't Nerf the Fisherman!!!

Post by Duke Jones »

I posted this on the patch notes section, but I guess we don't need to fill up that topic debating one of the list of changes:

I'm sorry you feel this way, Darkwing. But this is true to Era.

Also whether you want to fish or not because you personally think its boring is your prerogative. Not every skill has to be about combat. That's what's great about this game. You have the freedom to explore skills you think is desirable or fun. If fishing isn't fun, don't become a fisherman. try... Lumber jacking! Be a mage, be a fighter, be whatever. Just enjoy what you do.

I personally fish because I love fishing. In video game, or IRL. I know it might not be another person's cup o' tea, but they can pursue their own interests.

And safe and easy money is the reward for fishing through 0-90% skill before you even begin to fish up anything valuable, IMHO.
"When you remove human error, accuracy, and speed, you remove the human element."

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Re: Don't Nerf the Fisherman!!!

Post by Krats »

Duke Jones wrote:I posted this on the patch notes section, but I guess we don't need to fill up that topic debating one of the list of changes:
I'm sorry you feel this way, Darkwing. But this is true to Era.

Also whether you want to fish or not because you personally think its boring is your prerogative. Not every skill has to be about combat. That's what's great about this game. You have the freedom to explore skills you think is desirable or fun. If fishing isn't fun, don't become a fisherman. try... Lumber jacking! Be a mage, be a fighter, be whatever. Just enjoy what you do.

I personally fish because I love fishing. In video game, or IRL. I know it might not be another person's cup o' tea, but they can pursue their own interests.

And safe and easy money is the reward for fishing through 0-90% skill before you even begin to fish up anything valuable, IMHO.

I agree with the Green text as well. I guess I'm on the fence with this one lol
I like safe and easy money, but i like the sea combat with random serpents as well.
When you play with fire, there is a 50/50 chance something will go wrong, and nine times out of ten it does.
Teph wrote:chum stole a castle, a f**in castle.
Derrick wrote:I hate to see this go unanswered, so I can at least say that I read this, and have no idea myself.

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Re: Don't Nerf the Fisherman!!!

Post by DarkWing »

your intitled to your opinion Duke

but i feel that taking away the dangers in Fishing will only incourage AFK Fishing

most skills including Lumberjacking / mining etc all have Dangers, monsters lurk around every corner ... PK's pop in at a moments notice,

out at sea thes Dangers are Minimum at best,

the occasional Water Ellie, or Sea Serpent are very Rare, and as for PK's? hell there practically non existant at Sea, (unless i run across an AFK macro'r) *grins*

MIB/SOS's can get you from lvl 1 to lvl 3 LOOT, and to be able to do this without danger is just Wrong, IMO
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Re: Don't Nerf the Fisherman!!!

Post by Krats »

DarkWing wrote: but i feel that taking away the dangers in Fishing will only incourage AFK Fishing
We just need to start a patrol perhaps if this come an issue ^_^
DarkWing wrote: MIB/SOS's can get you from lvl 1 to lvl 3 LOOT, and to be able to do this without danger is just Wrong, IMO
I agree with this as well, but I like it at the same..
When you play with fire, there is a 50/50 chance something will go wrong, and nine times out of ten it does.
Teph wrote:chum stole a castle, a f**in castle.
Derrick wrote:I hate to see this go unanswered, so I can at least say that I read this, and have no idea myself.

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Re: Don't Nerf the Fisherman!!!

Post by DarkWing »

Duke Jones wrote: I'm sorry you feel this way, Darkwing. But this is true to Era.
Not everything on this server is True to Era

there are a few things the left in and not removed,

Runebooks are NOT True to Era

seeing items on others boat deck is not True to Era

both of these things affect the way people use to play the game back in the Era

and i am sure there are more!
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Re: Don't Nerf the Fisherman!!!

Post by Duke Jones »

DarkWing wrote:your intitled to your opinion Duke

but i feel that taking away the dangers in Fishing will only incourage AFK Fishing
I completely agree with that. It's no secret that I'm a GM fisherman, and even less so that I am anti-Macro/AFK macro.

But the AFK fishing in Deep Water is Illegal in this server. Also controlling this is a POLICY issue, not a gameplay/mechanic issue. Whether or not people are more or less likely to AFK it, shouldn't be considered when making this shard t2A accurate. Enforcement of policy should, though.

And I still stand firm on the point that people who fish all the way up to 90.0 skill before they can even fish up a lvl 1 tmap, should have a nice reward ahead of them. but that's my own personal opinion & bias in the way. :)
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Re: Don't Nerf the Fisherman!!!

Post by Faust »

How can this be considered a nerf in the first place?

This makes fishing much easier in reality. It may make it "'less" fun for some people but that's life.

This change is based on accuracy and nothing else.

Also, for those that say this will encourage afk fishing think again... Fishing like all other resource gathering skills(mining, lumberjacking, etc..) is a bannable offense while doing it afk. I would highly suggest that no one tries this at all. Don't think you won't be caught since there are resource gathering scripts being used here that will detect it.

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Re: Don't Nerf the Fisherman!!!

Post by Derrick »

Runebooks are true to era.
The issues with House and Boat item visibility will be addressed, just like this fishing issue and every other inaccurate mechanic on the shard in time.

I don't think we need a new thread for this btw, the News post linked the thread discussing this change :/
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Re: Don't Nerf the Fisherman!!!

Post by DarkWing »

Derrick wrote:Runebooks are true to era.
The issues with House and Boat item visibility will be addressed, just like this fishing issue and every other inaccurate mechanic on the shard in time.

I don't think we need a new thread for this btw, the News post linked the thread discussing this change :/

i see NO link to a thread discussing this change!
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Re: Don't Nerf the Fisherman!!!

Post by Derrick »

DarkWing wrote:i see NO link to a thread discussing this change!
Oops, missed that one, adding to the post.
It's here: Subject: Sea Serpents moving too fast.
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Re: Don't Nerf the Fisherman!!!

Post by Zorce »

DarkWing wrote:
Duke Jones wrote: I'm sorry you feel this way, Darkwing. But this is true to Era.
Not everything on this server is True to Era

there are a few things the left in and not removed,

Runebooks are NOT True to Era

seeing items on others boat deck is not True to Era

both of these things affect the way people use to play the game back in the Era

and i am sure there are more!
I agree there should be some dangers fishing. We just need more pirates lurking the waters..Arrr :D

As for runebooks, they are era accurate and so is non decay on ships. I believed these changed very late in era right before uor launch.
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Re: Don't Nerf the Fisherman!!!

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