Getting guard whacked outside the guard zone.

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nightshark
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Re: Getting guard whacked outside the guard zone.

Post by nightshark »

MatronDeWinter wrote:
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I vote for #2
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Rhaps
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Re: Getting guard whacked outside the guard zone.

Post by Rhaps »

Before this degrades into a rampant slagging match I can see merit in both arguments here. hiicha's test is a great start although I'd like to see the test repeated on the following terms:

1. On other guard zones, as we know some can be incorrect.
2. On even ground, if LOS is an issue we should have no bumps in the landscape if possible. I know UO can be buggy as far as elevation and LOS is concerned.
3. With an npc present that could call guards. The issue could be related to a difference between players and npcs calling for guards.

Then we can see if anything comes up. I think there might be more to be investigated so lets hold off on the piss-taking and chest beating until there is some more testing done.

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Re: Getting guard whacked outside the guard zone.

Post by nightshark »

Rhaps wrote:Before this degrades into a rampant slagging match I can see merit in both arguments here. hiicha's test is a great start although I'd like to see the test repeated on the following terms:

1. On other guard zones, as we know some can be incorrect.
2. On even ground, if LOS is an issue we should have no bumps in the landscape if possible. I know UO can be buggy as far as elevation and LOS is concerned.
3. With an npc present that could call guards. The issue could be related to a difference between players and npcs calling for guards.

Then we can see if anything comes up. I think there might be more to be investigated so lets hold off on the piss-taking and chest beating until there is some more testing done.
I don't think LOS is an issue, as if there was no LOS then the arrows would never have fired. My guess is that Sandro went and tested the issue for himself, hence his lack of posting in the thread after that point. I'm at work, otherwise I'd go test it with a hire NPC in a different area.

I've noticed the issue myself in the fact that you can't call guards on monsters until they enter the guard zone.. even if they attack you while you are standing in the guard zone. That has been including times where I had an escort with me. It's been like that since I started here, which was about 2 weeks ago.
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Re: Getting guard whacked outside the guard zone.

Post by Sandro »

I stopped posting b/c what I wrote is how the mechanics should work.

Derrick already posted his concern for undesired changes with the recent patch that went in this morning. There's nothing more to post..
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Re: Getting guard whacked outside the guard zone.

Post by nightshark »

Okay...
Sandro wrote:Guards are not bugged on this server.. You must have line of sight to call guards and have them kill a criminal.
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Re: Getting guard whacked outside the guard zone.

Post by Sandro »

Sandro wrote:Derrick already posted his concern for undesired changes with the recent patch that went in this morning. There's nothing more to post..
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Re: Getting guard whacked outside the guard zone.

Post by Kaivan »

I should clarify what I said earlier. When I say that "Guards would, and still do teleport outside of guard zone to kill criminals that attack an innocent inside guard zone", I meant to say that it still occurred on OSI. Also, I have done some testing on LoS in the demo and on live servers to determine whether NPC's needed a line of sight to see criminal actions or not. According to what testing I have done, LoS seems to have no bearing on whether an NPC or player can call guards on a person committing a criminal act (unless windows give every NPC a practically 100% view of whats going on outside).
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Re: Getting guard whacked outside the guard zone.

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Kaivan wrote:I should clarify what I said earlier. When I say that "Guards would, and still do teleport outside of guard zone to kill criminals that attack an innocent inside guard zone", I meant to say that it still occurred on OSI. Also, I have done some testing on LoS in the demo and on live servers to determine whether NPC's needed a line of sight to see criminal actions or not. According to what testing I have done, LoS seems to have no bearing on whether an NPC or player can call guards on a person committing a criminal act (unless windows give every NPC a practically 100% view of whats going on outside).
This was my understanding of guards as well. If you hit allnames and saw an NPC on the screen, you weren't safe to commit a criminal action...
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Re: Getting guard whacked outside the guard zone.

Post by Hicha »

*bump* for accuracy
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Re: Getting guard whacked outside the guard zone.

Post by Psilo »

If I remember correctly you aren't supposed to be able to cast spells on someone standing in guards without the risk of being guard whacked.

If guards were called then they would actually teleport next to you outside of town and kill you.

This is why reds were careful when casting explo on blues on OSI near guardlines cause people could run into town, the explosion goes off and call guards and that's insta-death for the red.

Accuracy!

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Re: Getting guard whacked outside the guard zone.

Post by Derrick »

After some research and reflection on the information in this thread, all indications point to Not being safe to attack someone inside a guard zone if you are within range of a player (or NPC) who calls guards.

Finally having time to research the code history on the guard-zones and test, I've found this is not the case currently on UOSA and it looks as if it's been this way since Jan 2009. We intend to fix this.
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Re: Getting guard whacked outside the guard zone.

Post by nightshark »

Derrick wrote:After some research and reflection on the information in this thread, all indications point to Not being safe to attack someone inside a guard zone if you are within range of a player (or NPC) who calls guards.

Finally having time to research the code history on the guard-zones and test, I've found this is not the case currently on UOSA and it looks as if it's been this way since Jan 2009. We intend to fix this.
So LOS (walls) will no longer have any bearing, either?
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Re: Getting guard whacked outside the guard zone.

Post by Faust »

Bearing for just outside of guards or both in and out?

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Re: Getting guard whacked outside the guard zone.

Post by MatronDeWinter »

How far will the guards reach extend. Will the 1 second delay on some ranged weapons pose and detrimental effects to players residing outside the guard zone. One player does have to be "IN" the actual hard lines of the zone correct? Or will a guard react to anyone skirting the general vicinity?

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Re: Getting guard whacked outside the guard zone.

Post by Sandro »

damn, i guess i was right after all..

the guards should only extend out of town to the extent in which a player can hear (los) another playing calling guards..
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