Search found 30 matches
- Tue May 01, 2012 11:48 pm
- Forum: Second Age Discussion
- Topic: Provoke calculation, plus bonus armor observations.
- Replies: 9
- Views: 1050
Re: Provoke calculation, plus bonus armor observations.
Thanks for the clarifications. I'd still say, that given the fact that people literally throw defense and guarding armor on the ground, that you're better off wearing that armor than ponying up for gm sets. Defense is better AR not equal(maybe on the minor pieces). That would be an interesting test,...
- Tue May 01, 2012 11:09 pm
- Forum: Second Age Discussion
- Topic: Confused - How many accounts?
- Replies: 14
- Views: 2148
Re: Confused - How many accounts?
I would lay a healthy wager that several people on this shard have more than 3 accounts.
- Mon Apr 23, 2012 12:27 am
- Forum: Second Age Discussion
- Topic: Provoke calculation, plus bonus armor observations.
- Replies: 9
- Views: 1050
Provoke calculation, plus bonus armor observations.
I a, m raising provocation the hard way, cause I like to just play the game, but I macroed musicianship cause I'm not a masochist. Anyway I noticed immediately that the formula I find posted everywhere: %chance to provoke = (musicianship + provocation)/2, is not correct, as at 100 music and 0 provok...
- Wed Jul 22, 2009 7:32 pm
- Forum: Second Age Discussion
- Topic: Lag Spikes??
- Replies: 30
- Views: 4241
Re: Lag Spikes??
I was going to start a new thread but I guess this is where this goes. Since this is a free shard I try to avoid bitching about things, but right now I can barely play the game. This has been happening a lot lately, but it is especially bad right at the moment. Sorry, had to vent a little.
- Sat Jul 04, 2009 6:42 pm
- Forum: Second Age Discussion
- Topic: I got my dumb ass irc banned :(
- Replies: 14
- Views: 3712
Re: I got my dumb ass irc banned :(
First time I laughed all day.
- Thu May 21, 2009 8:16 pm
- Forum: Second Age Discussion
- Topic: Boat bug or part of game mechanics?
- Replies: 18
- Views: 3313
Re: Boat bug or part of game mechanics?
Yeah, watch out for Zaphod, we had a little tussle, he's hassling the boat miners, keep your key in the hatch and your ore unreachable.
- Sat May 16, 2009 8:08 pm
- Forum: Server & Client Support
- Topic: Unable to connect
- Replies: 33
- Views: 4995
Re: Unable to connect
Looks like the powers that be are MIA. I'm logged in with my crafter at least. I couldn't connect to this website for quite awhile either.
- Sat May 16, 2009 11:21 am
- Forum: New Player Help
- Topic: How do these spells work?
- Replies: 6
- Views: 1576
Re: How do these spells work?
Arch cure works better than cure for the nastier poisons.
- Tue Apr 21, 2009 8:16 pm
- Forum: New Player Help
- Topic: Explosion potions no longer work in town?
- Replies: 3
- Views: 1019
Re: Explosion potions no longer work in town?
Oh, I see, so there's no suicide bombing then? Just the light the fuse run through a gate?
- Tue Apr 21, 2009 10:23 am
- Forum: New Player Help
- Topic: Explosion potions no longer work in town?
- Replies: 3
- Views: 1019
Explosion potions no longer work in town?
I inadvertently blew up a stack of potions in town and it resulted in no damage and a good guard whacking.
- Fri Apr 17, 2009 9:55 am
- Forum: New Player Help
- Topic: Tailoring Macro on Razor
- Replies: 7
- Views: 4811
Re: Tailoring Macro on Razor
I don't know if I completely understand the question. The program shuts down? If your sewing kit wears out and you have no other sewing kits, there is nothing for the macro to target. In most scenarios, Razor will timeout for five minutes when it encounters a problem like this, presumably to avoid w...
- Sun Apr 12, 2009 3:07 pm
- Forum: Patch Notes
- Topic: Patch 96 - Happy Easter
- Replies: 12
- Views: 8673
Re: Patch 96 - Happy Easter
Thanks Derrick that was a nice little treat, easter bunny is a nice touch as well.
- Fri Apr 03, 2009 10:44 am
- Forum: Suggestions & Era Accuracy
- Topic: Murderer head turn in system is not acurate
- Replies: 8
- Views: 1016
Re: Murderer head turn in system is not acurate
I think this is a problem with how fame is rewarded as well when it comes to multiple attackers, for instance me and a buddy were fighting a titan and when it died, I received no fame at all. Another example: I got a silver serpent down to around 25% when another spawned and I provoked them and got ...
- Wed Apr 01, 2009 10:22 am
- Forum: Suggestions & Era Accuracy
- Topic: Reagents on the ground in Moonglow
- Replies: 5
- Views: 1009
Re: Reagents on the ground in Moonglow
The reason(I assume) that there are not regs on the ground everywhere to reduce strain on the server, this seems to be a RunUO default. It is not as difficult to acquire regs here because of the lower population and the way the vendors work, doubling their stock when the run out. You can, at times, ...
- Tue Mar 31, 2009 11:13 am
- Forum: In Game Bug Reports
- Topic: razor wonkery
- Replies: 2
- Views: 1018
Re: razor wonkery
Thanks for replying. This had occurred to me, but I don't think that is the problem, I'm pretty certain that I tried all the targeting options. They worked just fine before this weekend so I think that this is a new problem. I'll double check and follow up.